1.

Record Nr.

UNISA996465309003316

Titolo

Intelligent Virtual Agents [[electronic resource] ] : 9th International Conference, IVA 2009 Amsterdam, The Netherlands, September 14-16, 2009 Proceedings / / edited by Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2009

ISBN

3-642-04380-1

Edizione

[1st ed. 2009.]

Descrizione fisica

1 online resource (XIX, 571 p.)

Collana

Lecture Notes in Artificial Intelligence ; ; 5773

Classificazione

DAT 709f

SS 4800

Disciplina

006.8

Soggetti

Artificial intelligence

Computer engineering

User interfaces (Computer systems)

Application software

Education—Data processing

Computers and civilization

Artificial Intelligence

Computer Engineering

User Interfaces and Human Computer Interaction

Information Systems Applications (incl. Internet)

Computers and Education

Computers and Society

Amsterdam (2009)

Kongress.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Keynote Talks -- Personality and Memory -- Gesture and Bodily Behavior -- Evaluation -- Facial Expression and Gaze -- Culture, Affect and Empathy -- Agents in Virtual Worlds and Games -- Tools and Motion Capture -- Speech and Dialogue -- Posters -- GALA Papers.



Sommario/riassunto

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA 2009, held in Amsterdam, The Netherlands, in September 2009. The 19 revised full papers and 30 revised short papers presented together with 35 poster papers, three keynote talks, and 7 GALA papers were carefully reviewed and selected from 104 submissions. The papers are organized in topical sections on personality and memory, gesture and bodily behavior, evaluation, facial expression and gaze, culture, affect and empathy, agents in virtual worlds and games, tools and motion capture, and speech and dialogue.