1.

Record Nr.

UNISA996465277203316

Titolo

Intelligent Tutoring Systems [[electronic resource] ] : 11th International Conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012. Proceedings / / edited by Stefano A. Cerri, William J. Clancey, Giorgos Papadourakis, Kitty-Kiriaki Panourgia

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012

ISBN

3-642-30950-X

Edizione

[1st ed. 2012.]

Descrizione fisica

1 online resource (XXXIV, 726 p. 159 illus.)

Collana

Programming and Software Engineering ; ; 7315

Disciplina

374.26

Soggetti

Education—Data processing

User interfaces (Computer systems)

Multimedia information systems

Application software

Natural language processing (Computer science)

Artificial intelligence

Computers and Education

User Interfaces and Human Computer Interaction

Multimedia Information Systems

Computer Appl. in Social and Behavioral Sciences

Natural Language Processing (NLP)

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Sommario/riassunto

This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Tutoring Systems, ITS 2012, held in Chania, Crete, Greece, in June 2012. The 28 revised full papers, 50 short papers, and 56 posters presented were carefully viewed and selected from 177 submissions. The specific theme of the ITS 2012 conference is co-adaption between technologies and human learning. Besides that, the highly interdisciplinary ITS conferences bring together



researchers in computer science, informatics, and artificial intelligence on the one side - and cognitive science, educational psychology, and linguistics on the other side. The papers are organized in topical sections on affect/emotions, affect/signals, games/motivation and design, games/empirical studies, content representation, feedback, non conventional approaches, conceptual content representation, assessment constraints, dialogue, dialogue/questions, learner modeling, learning detection, interaction strategies for games, and empirical studies thereof in general.