1.

Record Nr.

UNISA996465294003316

Autore

Jacko Julie A.

Titolo

Human-computer interaction . Part II Novel interaction methods and techniques : 13th international conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009 ; proceedings / / Julie A. Jacko

Pubbl/distr/stampa

Berlin ; ; Heidelberg : , : Springer Verlag, , [2009]

©2009

ISBN

3-642-02577-3

Edizione

[1st ed. 2009.]

Descrizione fisica

1 online resource (922 p.)

Collana

Lecture Notes in Computer Science ; ; 5611

Disciplina

005.3

Soggetti

Application software

Human-computer interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

International conference proceedings.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Multimodal User Interfaces -- Gesture, Eyes Movement and Expression Recognition -- Human-Robot Interaction -- Touch and Pen-Based Interaction -- Brain Interfaces -- Language, Voice, Sound and Communication -- Visualisation, Images, and Pictures.

Sommario/riassunto

The 13th International Conference on Human–Computer Interaction, HCI International 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conference on Virtual and Mixed Reality, the Third International Conference on Internationalization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and governmental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and



development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in the knowledge and effective use of computers in a variety of application areas.

2.

Record Nr.

UNISA996464514203316

Titolo

Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)

Pubbl/distr/stampa

Cham, Switzerland : , : Springer, , [2021]

©2021

ISBN

3-030-88207-1

Descrizione fisica

1 online resource (361 pages)

Collana

Lecture notes in computer science ; ; 12983

Disciplina

620.00420285

Soggetti

Computer-aided design

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- Preface -- Organization -- Contents -- Gamification and Application Features for Collaborative Environments -- 1 Introduction -- 2 Gamification and Teams -- 3 Design Prototype -- 3.1 Design Principles -- 3.2 Platform and Technology -- 3.3 Design of Collaborative and Gamification-Based Features -- 3.4 Implementation of the Design Prototype -- 4 Gamified Collaborative Features for Team Management -- 4.1 Team Management -- 4.2 Team Interaction -- 4.3 Team Competition -- 4.4 Reward System -- 5 Conclusion -- References -- Questions of Sincerity in Cooperative Polls -- 1 Introduction -- 2 Research Methods -- 3 Results from Participants at One College -- 4 Discussion -- References -- Crowd Cognitive Modeling as a Vital Process for Collaborative Disaster Management -- 1 Introduction -- 2 Emotions and Personality -- 2.1 Agents -- 2.2 Simulation -- 3 Behaviors -- 4 Discussion and Contribution -- 5 Conclusion and Recommendations -- References -- Animated



Transitions for Multi-user Shared Large Displays -- 1 Introduction -- 2 Related Work -- 2.1 Computer-Supported Cooperative Work -- 2.2 Animated Transitions -- 3 Pilot Study -- 4 User Study -- 4.1 Participants and Apparatus -- 4.2 Procedure -- 5 Results -- 5.1 Comparison Between Normal Sized PC and Large Displays -- 5.2 Comparison Among Different Animation Duration -- 5.3 Comparison Between Zooming and Panning -- 5.4 Subjective Preferences -- 6 Discussion -- 7 Conclusion -- References -- A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame -- 1 Purpose -- 2 Background -- 3 Mechanism for Generating 360-Degree Videos Using the DHI Method -- 4 Dual Hemisphere Integration and Video Composition Application -- 4.1 Application Design Overview -- 4.2 The Development Process of the Application -- 5 Execution Example -- 6 Conclusion and Future Work -- References.

Cooperative Digital Humanities: A Methodology -- 1 Introduction and Motivation -- 2 Related Work -- 3 Collaborative Workflow -- 3.1 Three Spaces and Three Channels -- 3.2 Quality Criteria -- 4 Conclusion -- References -- GBMVis: Visual Analytics for Interpreting Gradient Boosting Machine -- 1 Introduction -- 2 Related Work -- 2.1 Visualization of Tree-Based Model -- 2.2 Visualization for Model Prediction -- 3 Design Goals -- 4 Analytical Tasks -- 5 Visual Design -- 5.1 Data Overview -- 5.2 Feature View -- 5.3 Data Flow View -- 6 Case Study -- 7 Conclusion -- References -- Improvement for Time Series Clustering with the Deep Learning Approach -- 1 Introduction -- 2 Data Description -- 3 Methodology -- 3.1 Proposed Method -- 3.2 Cluster Filtering -- 4 Experiments -- 4.1 Auto Encoder Training -- 4.2 Clustering -- 4.3 Cluster Filtering and Analysis -- 5 Conclusion and Perspectives -- References -- Practitioner Experiences and Requirements for Rule Translation Used for Building Information Model-Based Model Checking -- 1 Introduction -- 1.1 Existing Methods for Translating Rules -- 1.2 Normative and Deterministic Rule Translation -- 1.3 Aim of This Paper -- 2 Methodology -- 2.1 The Danish and Singaporean Rule Environments -- 2.2 Semi-structured Interviews -- 2.3 Interviewee Selection -- 2.4 Activity Theory Checklist -- 3 Results -- 3.1 Results from the Traditional Danish Sustainability Assessment Practice -- 3.2 Results from the BMC-Supported Assessment Practice -- 4 Discussion and Conclusion -- References -- Automatic Data Sheet Information Extraction for Supporting Model-Based Systems Engineering -- 1 Introduction -- 2 Related Work -- 3 System Overview -- 4 Conclusion and Future Work -- References -- Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype -- 1 Introduction -- 2 Related Work.

2.1 4D BIM Models in Construction -- 2.2 Virtual Reality (VR) Systems in the Construction Industry -- 2.3 Linking 4D Simulation and Virtual Reality -- 3 Research Methodology -- 4 Development of a Prototype to Foster the Integration of 4D Simulations in Virtual Reality Environments -- 4.1 The Prototype -- 4.2 The Validation -- 5 Conclusion -- References -- Collective Knowledge Management in City Planning: Building Spatial-Cognition Ontologies from Literary Works -- 1 Introduction -- 2 A Background of Complex Knowledge and Ontology in Planning -- 3 Ontological Support to Decision from a Literary-Based Case Study -- 4 Conclusions -- References -- Cooperative Dynamic Programmable Devices Using Actor Model for Embedded Systems of Microcontrollers -- 1 Introduction -- 1.1 IoT and Programmable Devices -- 1.2 Microcontrollers in Embedded Systems -- 2 Concurrency -- 2.1 MicroPython -- 2.2 Multitasking -- 2.3 Actor Model -- 2.4 The Act Module Implementation -- 3 Use Cases -- 3.1 Simple Examples -- 3.2 WebCam Server -- 3.3 Dynamic Scripting Over UART



-- 4 Conclusion -- References -- SMC: A New Strategy Based on Software-Defined Networking to Mitigate the Impact of Anomalies on Cooperative Cloud -- 1 Introduction -- 2 Related Work -- 3 SMC Approach -- 3.1 Detection of Distributed Denial of Service Attacks -- 3.2 Mitigation of Distributed Denial of Service Attacks -- 4 Experiments and Analysis -- 5 Conclusion -- References -- Graph Attention Network Based Object Detection and Classification in Crowded Scenario -- 1 Introduction -- 2 Related Work -- 2.1 Object Detection and NMS -- 2.2 Improvements for NMS -- 2.3 Graph Neural Network -- 3 A Novel NMS Based on Graph Attention Network -- 3.1 Discussion of NMS -- 3.2 Our Overall Framework -- 3.3 GAT-NMS -- 4 Experiment -- 4.1 Object Detection on VOC -- 4.2 Analysis of Experiment -- References.

Collaborative Filmmaking: Extending the Modes of Working Together by a Digital Platform -- 1 Introduction -- 2 Research Framing "Frontier Zones" -- 3 Analyzing the Work Process -- 4 The Collaborative Platform -- 5 Case Studies -- 5.1 Case Study I: Spring School Tunis -- 5.2 Case Study II: Online Courses -- 6 Use Cases -- 7 Reflection on the Results -- 8 Conclusion -- References -- Building a Big Data Oriented Architecture for Enterprise Integration -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Requirements -- 3 System Design and Implementation -- 3.1 Servers -- 3.2 Microservice Applications -- 3.3 Object Storage -- 3.4 Data Ingestion and Data Center -- 3.5 Front-End Applications -- 4 Conclusion and Perspectives -- References -- Integrating Chatbot and RPA into Enterprise Applications Based on Open, Flexible and Extensible Platforms -- 1 Introduction -- 2 System Architecture and Extensibility -- 2.1 Architecture Overview -- 2.2 System Extensibility Analysis According to Source Code Architecture -- 3 Case Study -- 3.1 Problem Introduction -- 3.2 Test Cases -- 4 Conclusion and Perspectives -- References -- Supporting Undo and Redo for Replicated Registers in Collaborative Applications -- 1 Introduction -- 2 Technical Issues -- 3 Requirements -- 4 Ordering Normal, Undo and Redo Updates -- 4.1 Normal Write Updates -- 4.2 Undo and Redo Updates -- 5 Undo Lengths -- 6 High-Level Algorithms -- 7 A Work-In-Progress Implementation -- 8 Related Work -- 9 Conclusion -- References -- Collaborative Design of a Synchrotron Ontology -- 1 Introduction -- 2 Ontology Building Process -- 2.1 Synchrotron - A Collaborative Environment -- 2.2 Collaborative Ontology Analysis - Competency Questions and Use Cases -- 2.3 Defining Implementation Phases -- 3 Analysis of Synchrotron Ontology.

3.1 Characteristics of the Subject of Conceptualization -- 3.2 Requirements Specification - Grouping Competency Questions and Define Iterations -- 4 Conclusions -- References -- Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules -- 1 Introduction -- 1.1 Exploration of the Multiplayer Case -- 2 Graph Model of an RPG World -- 3 Graph Rules Representing RPG Actions -- 4 Property Graphs and Cypher Queries -- 5 Rule Adaptations for the Multiplayer Case -- 6 An Example Game -- 7 Conclusion -- References -- Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation -- 1 Introduction -- 2 From Game Mechanics to Graph Productions -- 2.1 Event Design -- 3 Hierarchical Structure of Graph Rules -- 3.1 Application Production Order -- 4 The Modularity of Godot Implementation -- 5 Conclusion -- References -- Calligraphic Drawing for Collaborative Virtual Whiteboard Systems -- 1 Introduction -- 2 Related Work and Background -- 3 Implementation -- 4 Results -- 5 Discussion -- References -- Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 1 Introduction -- 2



Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 3 Preliminary Evaluation -- 4 Conclusion -- References -- The Potential of Campus Business and Estimated Cost of In-Class Advertising -- 1 Background -- 2 Purpose -- 3 Examples of Existing In-School Advertising -- 3.1 Digital Signage -- 3.2 Tadakopi -- 3.3 Cafeteria Lunch Trays -- 3.4 Eco Chopsticks -- 3.5 On-Campus Posters -- 4 Calculating the Cost of In-Class Advertising -- 5 Expected Incentives for Schools and Professors and Reduced Tuition -- 6 Discussion -- 7 Conclusion -- References -- Loan Default Prediction Using Artificial Intelligence for the Borrow - Lend Collaboration -- 1 Introduction -- 2 Data Collection and Preparation -- 3 Mothodology.

3.1 Evaluation Metrics.