1.

Record Nr.

UNISA996456647203316

Titolo

Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2019

ISBN

3-8394-4730-5

Edizione

[1st ed.]

Descrizione fisica

1 online resource (317 pages)

Collana

Edition Medienwissenschaft ; 63

Disciplina

794.8

Soggetti

Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter    1  Content    5  Introduction    7  What Do They Represent?    13  Playing with Sight    41  From Background to Protagonist    61  The Art of Being There    75  Space and Narrative in Computer Games    103  Ludoforming    127  There's No Place Like Home    141  Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers'    167  The Game and 'The Stack'    185  No End of Worlds    201  Itineraria Picta    215  Distance and Fear    231  The Rhetoric of Game Space    245  Morphology and Meaning in 'Castle Wolfenstein 3D'    271  Combinatorial Explorations    295  Authors    311

Sommario/riassunto

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«  Markus Spöhrer, MEDIENwissenschaft, 2-3 (2020)