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Record Nr. |
UNISA996418297503316 |
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Titolo |
Transactions on Edutainment XVI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang |
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Pubbl/distr/stampa |
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Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2020 |
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ISBN |
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Edizione |
[1st ed. 2020.] |
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Descrizione fisica |
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1 online resource (294 pages) : illustrations |
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Collana |
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Transactions on Edutainment, , 1867-7207 ; ; 11782 |
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Disciplina |
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Soggetti |
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Optical data processing |
Computer organization |
Computers |
Application software |
Machine learning |
Pattern recognition |
Image Processing and Computer Vision |
Computer Systems Organization and Communication Networks |
Information Systems and Communication Service |
Computer Appl. in Social and Behavioral Sciences |
Machine Learning |
Pattern Recognition |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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The Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry |
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Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media. |
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Sommario/riassunto |
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. . |
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