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1. |
Record Nr. |
UNISA990000522210203316 |
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Autore |
UDIAS, Agustin |
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Titolo |
Fundamentos de geofisica / Agustin Udias, Julio Mezcua |
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Pubbl/distr/stampa |
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Madrid : Alianza Editorial, copyr. 1997 |
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ISBN |
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Descrizione fisica |
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Altri autori (Persone) |
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Disciplina |
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Collocazione |
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551.028 UDI |
551.028 UDI (A) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNISA996336824103316 |
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Titolo |
The review of banking & financial services |
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Pubbl/distr/stampa |
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New York, N.Y., : Standard & Poor's Corp., [c1989]- |
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Descrizione fisica |
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Disciplina |
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Soggetti |
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Banking law - United States |
Financial services industry - Law and legislation - United States |
Banking law |
Financial services industry - Law and legislation |
Periodicals. |
United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Periodico |
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Note generali |
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"An analysis of current law and regulations affecting banking and |
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related industries." |
Title from caption. |
Subtitle varies. |
Publisher: RSCR Publications LLC, <2006-> |
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3. |
Record Nr. |
UNINA9910632473903321 |
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Titolo |
Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
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ISBN |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (345 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 13647 |
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Disciplina |
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Soggetti |
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Microcomputers |
User interfaces (Computer systems) |
Human-computer interaction |
Application software |
Computer vision |
Artificial intelligence |
Education - Data processing |
Personal Computing |
User Interfaces and Human Computer Interaction |
Computer and Information Systems Applications |
Computer Vision |
Artificial Intelligence |
Computers and Education |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems -- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership -- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training -- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences -- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games -- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game -- A Serious Game to Improve Phishing Awareness -- More Than Meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails -- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game -- Effects of a Game-Based Fraction Estimation Task on Math Anxiety -- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis -- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature -- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder -- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training -- Ludic Didactics for an Inspired, Motivating and Playful Education -- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games -- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training -- High-level Decision-Making Non-Player Vehicles -- Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study -- Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems -- A Design Space of Educational Authoring Tools for Augmented Reality -- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment -- Gamification in Work Teams: A Q study on How Team Members Experience Gamification. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks. |
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