1.

Record Nr.

UNINA9910831074003321

Autore

Cairoli R (Renzo), <1931-1994.>

Titolo

Sequential stochastic optimization [[electronic resource] /] / R. Cairoli, Robert C. Dalang

Pubbl/distr/stampa

New York, : J. Wiley & Sons, c1996

ISBN

1-283-22799-1

9786613227997

1-118-16439-3

1-118-16440-7

Descrizione fisica

1 online resource (348 p.)

Collana

Wiley series in probability and mathematical statistics

Altri autori (Persone)

DalangRobert C. <1961->

Disciplina

519.7

Soggetti

Optimal stopping (Mathematical statistics)

Dynamic programming

Stochastic control theory

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"A Wiley-Interscience publication."

Nota di bibliografia

Includes bibliographical references and indexes.

Nota di contenuto

Sequential Stochastic Optimization; Contents; Preface; Notation and Conventions; 1. Preliminaries; 1.1 Filtered Probability Spaces; 1.2 Random Variables; 1.3 Stopping Points; 1.4 Increasing Paths and Accessible Stopping Points; 1.5 Some Operations on Accessible Stopping Points; 1.6 Stochastic Processes and Martingales; Exercises; Historical Notes; 2. Sums of Independent Random Variables; 2.1 Maximal Inequalities; 2.2 Integrability Criteria for the Supremum; 2.3 The Strong Law of Large Numbers; 2.4 Case Where the Random Variables Are Identically Distributed; Exercises; Historical Notes

3. Optimal Stopping3.1 Stating the Problem; 3.2 Snell's Envelope; 3.3 Solving the Problem; 3.4 A Related Problem; 3.5 Maximal Accessible Stopping Points; 3.6 Case Where the Index Set is Finite; 3.7 An Application to Normalized Partial Sums; 3.8 Complements; Exercises; Historical Notes; 4. Reduction to a Single Dimension; 4.1 Linear Representation of Accessible Stopping Points; 4.2 Applications; 4.3 Linear Representation in the Setting of Inaccessible Stopping Points; Exercises; Historical Notes; 5. Accessibility and Filtration Structure; 5.1 Conditions for Accessibility



5.2 Consequences for the Structure of the Filtration5.3 The Bidimensional Case; 5.4 Predictability of Optional Increasing Paths; 5.5 The Combinatorial Structure of a Filtration; 5.6 The Combinatorial Structure of a Filtration Satisfying COl; 5.7 Optimal Stopping and Linear Optimization; Exercises; Historical Notes; 6. Sequential Sampling; 6.1 Stating the Problem; 6.2 Constructing the Model; 6.3 The Reward Process and Snell's Envelope; 6.4 Describing the Optimal Strategy; 6.5 The Likelihood-Ratio Test; 6.6 Applications; 6.7 Complement; Exercises; Historical Notes; 7. Optimal Sequential Control

7.1 An Example7.2 Preliminaries; 7.3 Controls; 7.4 Optimization; 7.5 Optimization Over Finite Controls; 7.6 Case Where the Index Set Is Finite; 7.7 Extension to General Index Sets; Exercises; Historical Notes; 8. Multiarmed Bandits; 8.1 Formulating the Problem; 8.2 Index Controls; 8.3 Gittins Indices; 8.4 Characterizing Optimal Controls; 8.5 Examples; Exercises; Historical Notes; 9. The Markovian Case; 9.1 Markov Chains and Superharmonic Functions; 9.2 Optimal Control of a Markov Chain; 9.3 The Special Case of a Random Walk

9.4 Control and Stopping at the Time of First Visit to a Set of States9.5 Markov Structures; Exercises; Historical Notes; 10. Optimal Switching Between Two Random Walks; 10.1 Formulating and Solving the Problem; 10.2 Some Properties of the Solution; 10.3 The Structure of the Solution; 10.4 Constructing the Switching Curves; 10.5 Characterizing the Type of the Solution; 10.6 Determining the Type of the Solution; Exercises; Historical Notes; Bibliography; Index of Notation; Index of Terms

Sommario/riassunto

Sequential Stochastic Optimization provides mathematicians and applied researchers with a well-developed framework in which stochastic optimization problems can be formulated and solved. Offering much material that is either new or has never before appeared in book form, it lucidly presents a unified theory of optimal stopping and optimal sequential control of stochastic processes. This book has been carefully organized so that little prior knowledge of the subject is assumed; its only prerequisites are a standard graduate course in probability theory and some familiarity with discrete-paramet



2.

Record Nr.

UNISA996335512603316

Titolo

International journal of intelligent systems and applications

Pubbl/distr/stampa

[Hong Kong], : MECS Publisher

ISSN

2074-9058

Soggetti

Artificial intelligence

Expert systems (Computer science)

Intelligent control systems

Periodicals.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Periodico

Note generali

Refereed/Peer-reviewed

3.

Record Nr.

UNINA9910965098303321

Autore

Murdock Kelly

Titolo

Autodesk 3ds Max 2014 bible / / Kelly L. Murdock

Pubbl/distr/stampa

Indianapolis : , : Wiley, , [2014]

©2014

ISBN

9781118755143

1118755146

9781118755082

1118755081

Edizione

[1st ed.]

Descrizione fisica

1 online resource (1338 p.)

Collana

Bible

Disciplina

006.696

Soggetti

Computer animation

Three-dimensional display systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

About the Author; Acknowledgments; Contents at a Glance; Contents;



Preface; The Growth of 3ds Max?; About This Book; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Planning the Production; Setting Up the Scene; Adding Materials and Lights; Adding the Crowds; Summary; Chapter 1: Exploring the Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Using Workspaces; Getting Help; Summary

Chapter 2: Controlling and Configuring the ViewportsUnderstanding 3D Space; Using the Navigation Gizmos; Controlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Enhancing the Viewport; Displaying Materials, Lighting, and Shadows in the Viewport; Working with Viewport Backgrounds; Setting Viewport Visual Style and Appearance; Configuring the Viewport Background; Altering the Viewport Layout; Using Safe Frames; Setting Display Performance; Defining Regions; Viewing Statistics; Configuring the ViewCube and SteeringWheels; Summary

Chapter 3: Working with Files, Importing, and ExportingWorking with 3ds Max Scene Files; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Setting Preferences; Setting General Preferences; Setting File Preferences; Configuring Paths; Setting Interaction Mode; Setting Gamma and Look-Up Table (LUT) Preferences; Setting Rendering and Radiosity Preferences; Setting Animation Preferences; Setting Inverse Kinematics Preferences; Setting Gizmo Preferences; Accessing mental ray Preferences; Setting Global Container Preferences; Setting Help Preferences

SummaryPart II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Selecting System Units; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Using Modeling Helpers; Summary; Chapter 6: Selecting Objects and Using Layers; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Setting Object Properties; Setting Display Properties; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects

Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary

Chapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View

Sommario/riassunto

A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage,