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Record Nr. |
UNISA996320214903316 |
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Titolo |
Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito [and others] ; with contributions by Judd Antin [and others] |
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Pubbl/distr/stampa |
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Cambridge, Mass., : MIT Press, ©2010 |
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ISBN |
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0-262-25826-9 |
0-262-51854-6 |
1-299-45769-X |
0-262-25892-7 |
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Descrizione fisica |
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1 online resource (419 p.) |
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Collana |
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The John D. and Catherine T. MacArthur Foundation series on digital media and learning |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Mass media and youth - United States |
Digital media - Social aspects - United States |
Technology and youth - United States |
Learning - Social aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; Series Foreword; Acknowledgments; Notes on the Text; Introduction; 1 Media Ecologies; 2 Friendship; 3 Intimacy; 4 Families; 5 Gaming; 6 Creative Production; 7 Work; Conclusion; Appendix I: Project Overview; Appendix II: Project Descriptions; Appendix III: Project Index; Bibliography; Index |
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Sommario/riassunto |
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An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious |
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three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. |
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