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1. |
Record Nr. |
UNINA9910463346303321 |
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Autore |
Barrow Giles. |
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Titolo |
Delivering effective behaviour support in schools : a practical guide / / Giles Barrow |
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Pubbl/distr/stampa |
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London : , : David Fulton, , 2002 |
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ISBN |
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0-203-06553-0 |
1-299-14717-8 |
1-136-63105-4 |
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Descrizione fisica |
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1 online resource (129 p.) |
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Disciplina |
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Soggetti |
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Behavioral assessment of children |
Problem children - Behavior modification |
School psychology |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Title Page; Copyright Page; Table of Contents; Acknowledgements; Introduction; Chapter 1 Effective behaviour support; Chapter 2 Getting started; Chapter 3 Delivering effective behaviour support; Chapter 4 Monitoring and evaluation; Chapter 5 Behaviour support: possibilities; References; Index |
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Sommario/riassunto |
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This book is intended to help schools become increasingly inclusive. The advice and guidance is aimed at managers and practitioners providing behavior support, either through an LEA service, by outreach work from specialist centers or via on-site provision. You will find advice on developing effective support; planning, monitoring and evaluating support; working in partnership with colleagues in schools and other services; identifying resources to maximize behavior support interventions; and providing support staff with proven techniques for improving service delivery.There ar |
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2. |
Record Nr. |
UNINA9910465694003321 |
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Autore |
Campbell Chloe |
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Titolo |
Race and empire [[electronic resource] ] : eugenics in colonial Kenya / / Chloe Campbell |
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Pubbl/distr/stampa |
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Manchester, : Manchester University Press, 2007 |
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ISBN |
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1-78170-068-0 |
1-84779-135-2 |
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Descrizione fisica |
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1 online resource (225 p.) |
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Collana |
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Disciplina |
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Soggetti |
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Eugenics - Kenya |
British - Kenya - Intellectual life |
British - Kenya - Attitudes |
Electronic books. |
Kenya Race relations History 20th century |
Kenya Social conditions 20th century |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; Acknowledgments; General editor's introduction; 1 Introduction: Nellie's dance; 2 British eugenics, empire and race; 3 Kenyan medical discourse and eugenics; 4 Metropolitan responses; 5 Settler attitudes to eugenics and race; 6 Biology, development and welfare; 7 Conclusion: the decline of the eugenics empire; Abbreviations in notes; Bibliography; Index; |
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Sommario/riassunto |
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Race and empire tells the story of a short-lived but vehement eugenics movement that emerged among a group of Europeans in Kenya in the 1930's, unleashing a set of writings on racial differences in intelligence more extreme than that emanating from any other British colony in the twentieth century. The Kenyan eugenics movement of the 1930's adapted British ideas to the colonial environment: in all its extremity, Kenyan eugenics was not simply a bizarre and embarrassing colonial mutation, as it was later dismissed, but a logical extension of British eugenics in a colonial context. By tracing the |
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3. |
Record Nr. |
UNISA996320200103316 |
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Autore |
Kahne Joseph |
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Titolo |
The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans |
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Pubbl/distr/stampa |
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Cambridge, Mass., : MIT Press, ©2009 |
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ISBN |
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Descrizione fisica |
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1 online resource (xiii, 94 p. ) : ill. ; |
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Collana |
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The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
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Altri autori (Persone) |
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MiddaughEllen |
EvansChris (M. Christina) |
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Disciplina |
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Soggetti |
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Video games - Social aspects - United States |
Video games and teenagers - United States |
Youth - Political activity - United States |
Youth - Social networks - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes. |
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Sommario/riassunto |
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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other |
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social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take time away from civic and political engagement.Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games. |
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