1.

Record Nr.

UNISA996309116903316

Autore

Harrer Sabine <1984->

Titolo

Games and bereavement : how video games represent attachment, loss, and grief / / Sabine Harrer

Pubbl/distr/stampa

Bielefeld, Germany : , : Transcript Verlag, , [2019]

©2019

ISBN

3-8394-4415-2

Edizione

[1st ed.]

Descrizione fisica

1 online resource (274 p.)

Collana

Edition Medienwissenschaft ; 55

Disciplina

794.8019

Soggetti

Video games - Psychological aspects

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Frontmatter    1  Table of Contents    5  Credits    7  Introduction    9  1.1 Videogame Representation    23  1.2 Understanding Bereavement    45  2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII    69  2.2 "You Were There": Losing Yorda in Ico    85  2.3 Conjugal Love: Losing the Spouse in Passage    105  2.4 Losing Big Brother in Brothers: A Tale of Two Sons    121  2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter    143  2.6 Designing for Loss and Grief: A Summary    161  3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss    181  3.2 Ideation with the Bereaved: The Trauerspiel Workshop    193  3.3 Designing Jocoi: A Game about Pregnancy Loss    219  3.4 On the Question of Impact: Evaluating Jocoi    239  Making Space for Grief: Conclusive Thoughts    253  References    261

Sommario/riassunto

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.