1.

Record Nr.

UNISA996308840303316

Autore

Deeg Christoph

Titolo

Gaming und Bibliotheken / / Christoph Deeg

Pubbl/distr/stampa

Berlin, [Germany] ; ; Boston, Massachusetts : , : Walter de Gruyter, , 2014

©2014

ISBN

9783110395914 (ebook)

9783110312836 (PDF ebook)

9783110312713 (paperback)

Descrizione fisica

1 online resource (180 pages) : illustrations

Collana

Praxiswissen, , 2193-0198

Disciplina

025.5

Soggetti

Libraries - Activity programs

Libraries - Special collections - Games

Libraries - Special collections

Germany

Lingua di pubblicazione

Tedesco

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Frontmatter -- Vorwort -- Inhalt -- Verwendete Marginalien -- Für wen ist dieses Buch gedacht? -- Wie ist dieses Buch aufgebaut? -- Level 1: Was bedeutet eigentlich Gaming? -- Wer sind eigentlich diese Gamer? -- Gaming und Lernen -- Level 2: Gaming in Bibliotheken -- Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- Level 4: Games! ;-) -- Level 5: Gaming als Bestandsthema? -- Level 6: Services und Aktivitäten mit Games -- Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- Level 8: Das ultimative Nachwort -- Über den Autor

Sommario/riassunto

Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.