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1. |
Record Nr. |
UNISA996247908703316 |
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Autore |
Mbembé J.-A. <1957-> |
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Titolo |
On the postcolony / / Achille Mbembe |
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Pubbl/distr/stampa |
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Berkeley, : University of California Press, c2001 |
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ISBN |
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0-520-91753-7 |
1-59734-783-3 |
9786613520234 |
1-280-08018-3 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (284 p.) |
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Collana |
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Studies on the history of society and culture ; ; 41 |
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Disciplina |
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Soggetti |
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Power (Social sciences) - Africa |
Postcolonialism - Africa |
Subjectivity |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Original title: Notes provisoires sur la postcolonie. |
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Nota di bibliografia |
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Includes bibliographical references (p. 245-269) and index. |
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Nota di contenuto |
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Front matter -- Contents -- Introduction: Time on the Move -- 1. Of Commandment -- 2. On Private Indirect Government -- 3. The Aesthetics of Vulgarity -- 4. The Thing and Its Doubles -- 5. Out of the World -- 6. God's Phallus -- Conclusion: The Final Manner -- Bibliography -- Index |
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Sommario/riassunto |
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Achille Mbembe is one of the most brilliant theorists of postcolonial studies writing today. In On the Post-colony he profoundly renews our understanding of power and subjectivity in Africa. In a series of provocative essays, Mbembe contests diehard Africanist and nativist perspectives as well as some of the key assumptions of postcolonial theory. This thought-provoking and groundbreaking collection of essays-his first book to be published in English-develops and extends debates first ignited by his well-known 1992 article "Provisional Notes on the Post-colony," in which he developed his notion of the "banality of power" in contemporary Africa. Mbembe reinterprets the meanings of death, utopia, and the divine libido as part of the new theoretical perspectives he offers on the constitution of power. He works with the complex registers of bodily subjectivity - violence, wonder, and laughter - to profoundly contest categories of oppression and |
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resistance, autonomy and subjection, and state and civil society that marked the social theory of the late twentieth century. This provocative book will surely attract attention with its signal contribution to the rich interdisciplinary arena of scholarship on colonial and postcolonial discourse, history, anthropology, philosophy, political science, psychoanalysis, and literary criticism. |
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2. |
Record Nr. |
UNINA9910595029003321 |
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Autore |
Morazán Marco T. |
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Titolo |
Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
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ISBN |
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9783031043178 |
9783031043161 |
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Edizione |
[1st ed. 2022.] |
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Descrizione fisica |
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1 online resource (515 pages) |
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Collana |
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Texts in Computer Science, , 1868-095X |
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Disciplina |
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Soggetti |
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Software engineering |
Computer programming |
Video games - Programming |
Software Engineering |
Programming Techniques |
Game Development |
Disseny de videojocs |
Programació (Ordinadors) |
Llibres electrònics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. |
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N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
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Sommario/riassunto |
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This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that takes a problem solver from a problem statement to a working and tested programmed solution. It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. It uses video game development to make the content fun while at the same time teaching problem-solving techniques. The book is divided into four parts. Part I presents introductory material on basic problem solving and program design. It starts by reviewing the basic steps of a design recipe using structural recursion on a list. It then proceeds to review code refactoring–a common technique used to refine programs when a better or more elegant way is found to solve a problem–and introduces the reader to randomness. Next, Part II explores a new type of recursion called generative recursion. It navigates the reader through examples involving fractal image generation, efficient sorting, and efficient searching techniques such as binary, depth-first, and breadth-first search. Part III then explores a new type of recursion called accumulative (or accumulator) recursion. Examples used include finding a path in a graph, improving insertion sorting, and list-folding operations. Finally, Part IV explores mutation. To aid the reader in properly sequencing mutations it presents Hoare Logic and program correctness. In addition, it introduces vectors, vector processing, in-place operations, and circular data. Throughout the whole book complexity analysis and empirical experimentation is used to evaluate solutions. This textbook targets undergraduates at all levels as well as graduate students wishing to learn about program design. It details advanced types of recursion, a disciplined approach to the use of mutation, and illustrates the design process by developing a video game exploiting iterative refinement. |
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