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Record Nr. |
UNISA996234747303316 |
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Autore |
Ra Yushin |
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Titolo |
Der Unernst des Kitsches : Die Ästhetik des laxen Blicks auf die Welt / Yushin Ra |
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Pubbl/distr/stampa |
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Bielefeld, : transcript Verlag, 2016 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (219 p.) |
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Collana |
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Edition Moderne Postmoderne |
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Classificazione |
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Disciplina |
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Soggetti |
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Kitsch; Moderne; Metakommunikation; Ästhetik; Gregory Bateson; Kunst; Kultur; Kulturphilosophie; Kulturtheorie; Kunsttheorie; Philosophie; Modernity; Metacommunication; Aesthetics; Art; Culture; Philosophy of Culture; Cultural Theory; Theory of Art; Philosophy |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Frontmatter 1 Inhalt 5 Danksagung 7 Einführung 9 1. Methodologische Anmerkung: Bestimmung des Forschungsumfangs 17 2. Die Topographie des Kitsches 43 3. Der Kitsch als Geschmacksurteil 91 4. Der Unernst des Kitsches: Der Unernst der Disney-Kuckucksuhr 123 5. Der Unernst des Kamelhaarmantels 163 6. Schlussbemerkung 201 7. Literaturverzeichnis 211 Backmatter 217 |
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Sommario/riassunto |
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Kitsch ist mehr, als man ihm gemeinhin zutraut. Er ist nicht nur eine ästhetische Reaktion auf die Industriegesellschaft oder bloß ein progressives Ausdrucksmittel - vielmehr steht er auch für eine spezifische ästhetische Sensibilität für die Welt. Yushin Ra geht dem nach und zeigt: Kitsch erzeugt einen Unernst durch die eigentümliche Weise der Interaktion einer metakommunikativen Ebene und der vordergründigen Mitteilung. Er schwebt auf der Grenze der beiden und erzeugt dadurch eine Unklarheit, die beim Rezipienten eine bestimmte Skepsis ob des Ernstes des Produkts entstehen lassen. Diese unernste Haltung steht für die Auffassung, dass es auf der Welt eine Nische gibt, die vom Zwang zur Vernunft und zum sinnvollen Handeln nicht erreicht wird. |
Besprochen in: www.lehrerbibliothek.de, 04.12.2019, Oliver Neumann |
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2. |
Record Nr. |
UNINA9910568243503321 |
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Autore |
Vince John (John A.) |
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Titolo |
Mathematics for Computer Graphics / / by John Vince |
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Pubbl/distr/stampa |
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London : , : Springer London : , : Imprint : Springer, , 2022 |
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ISBN |
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9781447175209 |
9781447175193 |
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Edizione |
[6th ed. 2022.] |
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Descrizione fisica |
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Collana |
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Undergraduate Topics in Computer Science, , 2197-1781 |
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Disciplina |
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Soggetti |
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Computer graphics |
Computer science - Mathematics |
Computer Graphics |
Mathematical Applications in Computer Science |
Infografia |
Matemàtica aplicada |
Llibres electrònics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Preface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index. |
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Sommario/riassunto |
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John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical |
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geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers. |
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