1.

Record Nr.

UNINA9910781367403321

Titolo

Cultural production and social change in Kenya : building bridges / / edited by Kimani Njogu, G. Oluoch-Olunya

Pubbl/distr/stampa

Nairobi, : Twaweza Communications, 2007

ISBN

9966-1510-5-2

9966-151-07-9

9966-1510-6-0

9966-1510-7-9

1-283-06374-3

9786613063748

Descrizione fisica

1 online resource (274 pages)

Collana

Art, culture & society series

Altri autori (Persone)

NjoguKimani

Oluoch-OlunyaG (Garnette)

Disciplina

700.1

Soggetti

Arts and society - Kenya

Kenya Intellectual life

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

pt. 1. Music -- pt. 2. Youth -- pt. 3. Electronic media -- pt. 4. Art and space -- pt. 5. Leadership.

Sommario/riassunto

Art, Culture and Society Vol 1 is the first in a series of books to be published by Twaweza Communications on the relationship between art and society, with special reference to Kenya. It is part of a cultural leadership initiative being undertaken by the organization through a reexamination of the arts as they are produced and studied. This volume brings together important reflections on the arts and is a major step in encouraging dialogue on the relationship between creativity and the human condition in the region.



2.

Record Nr.

UNISA996209566903316

Autore

Atkins Barry

Titolo

More than a game : the computer game as fictional form / / Barry Atkins

Pubbl/distr/stampa

Manchester : , : Manchester University Press, , 2003

Manchester, UK : , : Manchester University Press, , [2018]

©2003

ISBN

1-5261-3754-2

1-84779-558-7

1-78170-023-0

1-280-73433-7

9786610734337

1-84779-039-9

1-4175-7805-X

Edizione

[1st ed.]

Descrizione fisica

1 online resource ([vi], 170 pages) : digital file(s)

Disciplina

794.8

Soggetti

Video games - Social aspects

Video games

Film and Media

Computer games - online games: strategy guides

LITERARY CRITICISM - American - General

Computer games / online games: strategy guides

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

First published: 2003.

Nota di bibliografia

Includes bibliographic references and index.

Nota di contenuto

Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index.

Sommario/riassunto

There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from



practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.