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1. |
Record Nr. |
UNINA9910781367403321 |
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Titolo |
Cultural production and social change in Kenya : building bridges / / edited by Kimani Njogu, G. Oluoch-Olunya |
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Pubbl/distr/stampa |
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Nairobi, : Twaweza Communications, 2007 |
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ISBN |
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9966-1510-5-2 |
9966-151-07-9 |
9966-1510-6-0 |
9966-1510-7-9 |
1-283-06374-3 |
9786613063748 |
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Descrizione fisica |
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1 online resource (274 pages) |
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Collana |
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Art, culture & society series |
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Altri autori (Persone) |
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NjoguKimani |
Oluoch-OlunyaG (Garnette) |
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Disciplina |
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Soggetti |
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Arts and society - Kenya |
Kenya Intellectual life |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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pt. 1. Music -- pt. 2. Youth -- pt. 3. Electronic media -- pt. 4. Art and space -- pt. 5. Leadership. |
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Sommario/riassunto |
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Art, Culture and Society Vol 1 is the first in a series of books to be published by Twaweza Communications on the relationship between art and society, with special reference to Kenya. It is part of a cultural leadership initiative being undertaken by the organization through a reexamination of the arts as they are produced and studied. This volume brings together important reflections on the arts and is a major step in encouraging dialogue on the relationship between creativity and the human condition in the region. |
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2. |
Record Nr. |
UNISA996209566903316 |
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Autore |
Atkins Barry |
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Titolo |
More than a game : the computer game as fictional form / / Barry Atkins |
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Pubbl/distr/stampa |
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Manchester : , : Manchester University Press, , 2003 |
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Manchester, UK : , : Manchester University Press, , [2018] |
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©2003 |
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ISBN |
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1-5261-3754-2 |
1-84779-558-7 |
1-78170-023-0 |
1-280-73433-7 |
9786610734337 |
1-84779-039-9 |
1-4175-7805-X |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource ([vi], 170 pages) : digital file(s) |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
Video games |
Film and Media |
Computer games - online games: strategy guides |
LITERARY CRITICISM - American - General |
Computer games / online games: strategy guides |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
First published: 2003. |
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Nota di bibliografia |
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Includes bibliographic references and index. |
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Nota di contenuto |
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Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index. |
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Sommario/riassunto |
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There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from |
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practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. |
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