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Record Nr. |
UNISA996203274703316 |
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Titolo |
Social Computing, Behavioral-Cultural Modeling and Prediction [[electronic resource] ] : 7th International Conference, SBP 2014, Washington, DC, USA, April 1-4, 2014. Proceedings / / edited by William G. Kennedy, Nitin Agarwal, Shanchieh Jay Yang |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
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ISBN |
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Edizione |
[1st ed. 2014.] |
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Descrizione fisica |
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1 online resource (XVI, 432 p. 142 illus.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8393 |
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Disciplina |
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Soggetti |
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Computers and civilization |
Application software |
Management information systems |
Computer science |
Data mining |
Computer communication systems |
Computers and Society |
Computer Appl. in Social and Behavioral Sciences |
Management of Computing and Information Systems |
Data Mining and Knowledge Discovery |
Computer Communication Networks |
Information Systems Applications (incl. Internet) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di contenuto |
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Table of Contents.-Oral Presentations -- Human Development Dynamics: An Agent Based Simulation of Adaptive Heterogeneous Games and Social Systems -- Mobility Patterns and User Dynamics in Racially Segregated Geographies of US Cities -- Incorporating Interpretation into Risky Decision-Making: A Computational Model -- Labeling Actors in Social Networks Using a Heterogeneous Graph Kernel -- Sample Size Determination to Detect Cusp Catastrophe in Stochastic Cusp Catastrophe Model: A Monte-Carlo Simulation-Based Approach |
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-- Who Will Follow a New Topic Tomorrow? -- Identifying Emergent Thought Leaders -- System-Subsystem Dependency Network for Integrating Multicomponent Data and Application to Health Sciences -- How Individuals Weigh Their Previous Estimates to Make a New Estimate in the Presence or Absence of Social Influence -- Two 1%s Don’t Make a Whole: Comparing Simultaneous Samples from Twitter’s Streaming API -- Estimating Social Network Structure and Propagation Dynamics for an Infectious Disease -- Predicting Social Ties in Massively Multiplayer Online Games -- Winning by Following the Winners: Mining the Behaviour of Stock Market Experts in Social Media -- Quantifying Political Legitimacy from Twitter -- Path Following in Social Web Search -- Multi-objective Optimization for Multi-level Networks -- Cover Your Cough! Quantifying the Benefits of a Localized Healthy Behavior Intervention on Flu Epidemics in Washington DC -- Integrating Epidemiological Modeling and Surveillance Data Feeds: A Kalman Filter Based Approach -- Identifying Users with Opposing Opinions in Twitter Debates -- A New Approach for Item Ranking Based on Review Scores Reflecting Temporal Trust Factor -- Segmenting Large-Scale Cyber Attacks for Online Behavior Model Generation -- Emergent Consequences: Unexpected Behaviors in a Simple Model to Support Innovation Adoption, Planning, and Evaluation -- Deriving Population Assessment through Opinion Polls, Text Analytics, and Agent-Based Modeling. mFingerprint: Privacy-Preserving User Modeling with Multimodal Mobile Device Footprints -- Poster Presentations -- Using Trust Model for Detecting Malicious Activities in Twitter -- Predicting Guild Membership in Massively Multiplayer Online Games -- Emoticon and Text Production in First and Second Languages in Informal Text Communication -- The Needs of Metaphor -- Behavior in the Time of Cholera: Evidence from the 2008-2009 Cholera Outbreak in Zimbabwe -- Mutual Information Technique in Assessing Crosstalk through a Random-Pairing Bootstrap Method -- New Methods of Mapping: The Application of Social Network Analysis to the Study of the Illegal Trade in Antiquities -- A New Paradigm for the Study of Corruption in Different Cultures -- A Study of Mobile Information Exploration with Multi-touch Interactions -- Dyadic Attribution: A Theoretical Model for Interpreting Online Words and Actions -- Modeling Impact of Social Stratification on the Basis of Time Allocation Heuristics in Society -- The Social Aspect of Voting for Useful Reviews -- Simulating International Energy Security -- Team PsychoSocial Assessment via Discourse Analysis: Power and Comfort/Routine -- Social TV and the Social Soundtrack: Significance of Second Screen Interaction during Television Viewing -- Social Network Structures of Primary Health Care Teams Associated with Health Outcomes in Alcohol Drinkers with Diabetes -- Emerging Dynamics in Crowdfunding Campaigns -- Incorporating Social Theories in Computational Behavioral Models -- Contexts of Diffusion: Adoption of Research Synthesis in Social Work and Women’s Studies -- Temporal Dynamics of Scale-Free Networks -- Big Data-Driven Marketing: How Machine Learning Outperforms Marketers’ Gut-Feeling -- “Frogs in a pot”: An Agent-Based Model of Well-Being versus Prosperity -- Frabjous: A Declarative Domain-Specific Language for Agent-Based Modelling -- Social Maintenance and Psychological Support Using Virtual Worlds -- Civil Unrest Prediction: A Tumblr-Based Exploration -- Studying the Evolution of Online Collective Action: Saudi Arabian Women’s ‘Oct26Driving’ Twitter Campaign -- A Comparative Study of Smoking Cessation Programs on Web Forum and Facebook. |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the 7th International Conference on Social Computing, Behavioral-Cultural Modeling, and |
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Prediction, SBP 2014, held in Washington, DC, USA, in April 2014. The 51 full papers presented were carefully reviewed and selected from 101 submissions. The SBP conference provides a forum for researchers and practitioners from academia, industry, and government agencies to exchange ideas on current challenges in social computing, behavioral-cultural modeling and prediction, and on state-of-the-art methods and best practices being adopted to tackle these challenges. The topical areas addressed by the papers are social and behavioral sciences, health sciences, military science, and information science. |
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