1.

Record Nr.

UNISA996203273903316

Titolo

Games for Training, Education, Health and Sports [[electronic resource] ] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014

ISBN

3-319-05972-6

Edizione

[1st ed. 2014.]

Descrizione fisica

1 online resource (XIV, 200 p. 70 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8395

Disciplina

004.16

Soggetti

Personal computers

Education—Data processing

User interfaces (Computer systems)

Application software

Multimedia information systems

Computer graphics

Personal Computing

Computers and Education

User Interfaces and Human Computer Interaction

Information Systems Applications (incl. Internet)

Multimedia Information Systems

Computer Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di contenuto

Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving.

Sommario/riassunto

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2014, held in Darmstadt, Germany, in April 2014.



The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.