| |
|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNISA996197247203316 |
|
|
Titolo |
Principles and applications of thermal analysis [[electronic resource] /] / edited by Paul Gabbott |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Oxford, : Blackwell Pub., 2008 |
|
|
|
|
|
|
|
ISBN |
|
1-282-12295-9 |
9786612122958 |
0-470-69770-9 |
0-470-69812-8 |
|
|
|
|
|
|
|
|
Descrizione fisica |
|
1 online resource (484 p.) |
|
|
|
|
|
|
Altri autori (Persone) |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
|
|
Soggetti |
|
Thermal analysis |
Colorimetric analysis |
Thermal analysis - Industrial applications |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Description based upon print version of record. |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
Principles and Applications of Thermal Analysis; Contents; Abbreviations; List of Contributors; 1 A Practical Introduction to Differential Scanning Calorimetry; 1.1 Introduction; 1.2 Principles of DSC and types of measurements made; 1.2.1 A definition of DSC; 1.2.2 Heat low measurements; 1.2.3 Specific heat (Cp); 1.2.4 Enthalpy; 1.2.5 Derivative curves; 1.3 Practical issues; 1.3.1 Encapsulation; 1.3.2 Temperature range; 1.3.3 Scan rate; 1.3.4 Sample size; 1.3.5 Purge gas; 1.3.6 Sub-ambient operation; 1.3.7 General practical points; 1.3.8 Preparing power compensation systems for use |
1.4 Calibration1.4.1 Why calibrate; 1.4.2 When to calibrate; 1.4.3 Checking performance; 1.4.4 Parameters to be calibrated; 1.4.5 Heat low calibration; 1.4.6 Temperature calibration; 1.4.7 Temperature control (furnace) calibration; 1.4.8 Choice of standards; 1.4.9 Factors affecting calibration; 1.4.10 Final comments; 1.5 Interpretation of data; 1.5.1 The instrumental transient; 1.5.2 Melting; 1.5.3 The glass transition; 1.5.4 Factors affecting Tg; 1.5.5 Calculating and assigning Tg; 1.5.6 Enthalpic relaxation; 1.5.7 Tg on cooling; 1.5.8 Methods of |
|
|
|
|
|
|
|
|
|
|
|
obtaining amorphous material; 1.5.9 Reactions |
1.5.10 Guidelines for interpreting data1.6 Oscillatory temperature profiles; 1.6.1 Modulated temperature methods; 1.6.2 Stepwise methods; 1.7 DSC design; 1.7.1 Power compensation DSC; 1.7.2 Heat flux DSC; 1.7.3 Differential thermal analysis DTA; 1.7.4 Differential photocalorimetry DPC; 1.7.5 High-pressure cells; Appendix: standard DCS methods; References; 2 Fast Scanning DSC; 2.1 Introduction; 2.2 Proof of performance; 2.2.1 Effect of high scan rates on standards; 2.2.2 De.nition of HyperDSCTM; 2.2.3 The initial transient; 2.2.4 Fast cooling rates; 2.3 Benefits of fast scanning rates |
2.3.1 Sensitivity2.3.2 Measurement of sample properties without unwanted annealing effects; 2.3.3 Separate overlapping events based on different kinetics; 2.3.4 Speed of analysis; 2.4 Application to polymers; 2.4.1 Melting and crystallisation processes; 2.4.2 Comparative studies; 2.4.3 Forensic studies; 2.4.4 Effect of heating rate on the sensitivity of the glass transition; 2.4.5 Effect of heating rate on the temperature of the glass transition; 2.4.6 Effect of heating rate on Tg of annealed materials (and enthalpic relaxation phenomena); 2.5 Application to pharmaceuticals |
2.5.1 Purity of polymorphic form2.5.2 Identifying polymorphs; 2.5.3 Determination of amorphous content of materials; 2.5.4 Measurements of solubility; 2.6 Application to water-based solutions and the effect of moisture; 2.6.1 Measurement of Tg in frozen solutions and suspensions; 2.6.2 Material affected by moisture; 2.7 Practical aspects of scanning at fast rates; 2.7.1 Purge gas; 2.7.2 Sample pans; 2.7.3 Sample size; 2.7.4 Scan rate; 2.7.5 Instrumental settings; 2.7.6 Cleanliness; 2.7.7 Getting started; References; 3 Thermogravimetric Analysis; 3.1 Introduction |
3.2 Design and measuring principle |
|
|
|
|
|
|
Sommario/riassunto |
|
Principles and Applications of Thermal Analysis is written by manufacturers and experienced users of thermal techniques. It provides sound practical instruction on using the techniques and gives an up-to-date account of the principle industrial applications. By covering basic thermogravimetric analysis (TGA), differential scanning calorimetry (DSC) including Fast Scanning DSC, together with dynamic mechanical analysis (DMA /TMA) methods, then discussing industrial applications, the book serves as an ideal introduction to the technology for new users. With a strong focus on practical issues, th |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2. |
Record Nr. |
UNINA9910810328603321 |
|
|
Autore |
van Pul Sergio |
|
|
Titolo |
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Birmingham, England : , : Packt Publishing Ltd, , 2014 |
|
©2014 |
|
|
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
Edizione |
[1st edition] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (330 p.) |
|
|
|
|
|
|
Altri autori (Persone) |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Video games - Programming |
Computer programming |
Scratch (Computer program language) |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
"Cool projects that will push your skills to the limit"--Cover. |
Includes index. |
|
|
|
|
|
|
|
|
Nota di contenuto |
|
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines |
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing |
|
|
|
|
|
|
|
|
|
|
|
Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor |
Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite |
Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects |
Sharing with the backpack feature |
|
|
|
|
|
|
Sommario/riassunto |
|
An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of i |
|
|
|
|
|
|
|
| |