1.

Record Nr.

UNISA990003456090203316

Titolo

Aner polytropos : ricerche di filologia greca antica dedicate dagli allievi a Franco Montanari / a cura di Fausto Montana

Pubbl/distr/stampa

Roma : Edizioni di storia e letteratura, 2010

ISBN

978-88-6372-160-7

Descrizione fisica

IX, 250 p. ; 24 cm

Collana

Storia e letteratura ; 261

Disciplina

480.09

Soggetti

Filologia greca

Collocazione

VI.3. Coll. 120/ 60

VI.3. Coll. 120/ 60a

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910783667003321

Autore

Allison Anne <1950->

Titolo

Millennial monsters [[electronic resource] ] : Japanese toys and the global imagination / / Anne Allison ; foreword by Gary Cross

Pubbl/distr/stampa

Berkeley, : University of California Press, c2006

ISBN

1-282-77192-2

9786612771927

0-520-93899-2

1-60129-029-2

Descrizione fisica

1 online resource (355 p.)

Collana

Asia--local studies/global themes ; ; 13

Classificazione

02.01

Disciplina

688.7/20952

Soggetti

Toys - Japan

Games - Japan

Animated films - Japan

Video games - Japan

Consumer goods - Japan

Toy industry - Japan

Toys - Japan - Marketing

Philosophy, Japanese

Japan Social life and customs

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front matter -- Contents -- Illustrations -- Foreword -- Acknowledgments -- 1. Enchanted Commodities -- 2. From Ashes To Cyborgs: The Era Of Reconstruction (1945-1960) -- 3. Millennial Japan: Intimate Alienation And New Age Intimacies -- 4. Mighty Morphin Power Rangers: The First Crossover Superheroes -- 5. Fierce Flesh: Sexy Schoolgirls In The Action Fantasy Of Sailor Moon -- 6. Tamagotchi: The Prosthetics Of Presence -- 7. Pokémon: Getting Monsters And Communicating Capitalism -- 8. "Gotta Catch 'Em All": The Pokémonization Of America (And The World) -- Epilogue -- Notes -- References -- Index

Sommario/riassunto

From sushi and karaoke to martial arts and technoware, the currency of



made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.