1.

Record Nr.

UNISA990002942320203316

Autore

ORIGENES

Titolo

Commento al Vangelo di Matteo / Origene ; introduzione, traduzione e note a cura di Franzo Migliore

Pubbl/distr/stampa

Roma : Città nuova, [1998]

ISBN

88-311-3145-1

Descrizione fisica

v. ; 21 cm

Collana

Collana di testi patristici ; 145

Disciplina

226.206

Soggetti

Bibbia. Nuovo Testamento. Vangelo secondo Matteo - Commenti

Collocazione

F II b 112

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

<vol. 1.> : Libri X-XII, 399 p.



2.

Record Nr.

UNINA9910483953603321

Titolo

Motion in Games : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / / edited by Arjan Egges, Arno Kamphuis, Mark Overmars

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008

ISBN

3-540-89220-6

Edizione

[1st ed. 2008.]

Descrizione fisica

1 online resource (IX, 257 p.)

Collana

Image Processing, Computer Vision, Pattern Recognition, and Graphics, , 3004-9954 ; ; 5277

Disciplina

794.81

Soggetti

Computer graphics

Computer engineering

Computer networks

User interfaces (Computer systems)

Human-computer interaction

Image processing - Digital techniques

Computer vision

Application software

Multimedia systems

Computer Graphics

Computer Engineering and Networks

User Interfaces and Human Computer Interaction

Computer Imaging, Vision, Pattern Recognition and Graphics

Computer and Information Systems Applications

Multimedia Information Systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans --



Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.

Sommario/riassunto

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.