1.

Record Nr.

UNINA9911077933403321

Titolo

Emelie Simha. March 19, 1952. -- Committed to the Committee of the Whole House and ordered to be printed

Pubbl/distr/stampa

[Washington, D.C.] : , : [U.S. Government Printing Office], , 1952

Descrizione fisica

1 online resource (4 pages)

Collana

House report / 82nd Congress, 2nd session. House ; ; no. 1567

[United States congressional serial set] ; ; [serial no. 11576]

Altri autori (Persone)

WalterFrancis E <1894-1963> (Francis Eugene),  (Democrat (PA))

Soggetti

Claims

Immigrants

Turks

Legislative materials.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Batch processed record: Metadata reviewed, not verified. Some fields updated by batch processes.

FDLP item number not assigned.



2.

Record Nr.

UNINA9911142635303321

Autore

Klopfer Eric

Titolo

Augmented learning : research and design of mobile educational games / / Eric Klopfer

Pubbl/distr/stampa

Cambridge, Mass., : MIT Press, c2008

ISBN

9786612099557

9781282099555

1282099558

9780262277297

0262277298

9781435643499

1435643496

Edizione

[1st ed.]

Descrizione fisica

1 online resource (272 p.)

Disciplina

371.33/7

Soggetti

Educational games - Data processing

Educational games - Design and construction

Simulation games in education - Design and construction

Mobile computing

Pocket computers - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references (p. [229]-237) and index.

Nota di contenuto

Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi.

Sommario/riassunto

New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a



substantial impact on education.