1.

Record Nr.

UNINA9911092218503321

Autore

Feinstein Doron

Titolo

HLSL development cookbook : implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / / Doron Feinstein

Pubbl/distr/stampa

Birmingham, : Packt Pub., 2013

ISBN

9781849694216

1849694214

Edizione

[1st ed.]

Descrizione fisica

1 online resource (224 p.)

Disciplina

ELECTRONIC BOOK

Soggetti

Video games - Programming

Computer graphics

Three-dimensional display systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Intro -- HLSL Development Cookbook -- Table of Contents -- HLSL Development Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Forward Lighting -- Introduction -- Hemispheric ambient light -- Getting ready -- How to do it... -- How it works... -- Directional light -- Getting ready -- How to do it... -- How it works… -- There's more… -- Point light -- Getting ready -- How to do it... -- How it works… -- Spot light -- Getting ready -- How to do it... -- How it works… -- Capsule light -- Getting ready -- How to do it... -- How it works… -- Projected texture - point light -- Getting ready -- How to do it... -- How it works… -- Projected texture - spot light -- Getting ready -- How to do it... -- How it works… -- Multiple light types in a single pass -- Getting ready -- How to do it... -- How it works… -- There's more… -- 2. Deferred Shading -- Introduction -- GBuffer generation -- Getting ready -- How to do it... -- How it works... -- There's more... -- GBuffer unpacking -- Getting ready -- How to do it... -- How it



works… -- Directional light -- Getting ready… -- How to do it... -- How it works… -- Point light -- Getting ready -- How to do it... -- How it works… -- Capsule light -- Getting ready… -- How to do it... -- How it works… -- Spot light -- Getting ready -- How to do it... -- How it works… -- 3. Shadow Mapping -- Introduction -- Spot light PCF shadows -- Getting ready -- How to do it... -- How it works... -- There's more.

Point light PCF shadows -- Getting ready -- How to do it... -- How it works... -- There's more… -- Cascaded shadow maps -- Getting ready -- How to do it... -- How it works… -- PCF with varying penumbra size -- Getting ready -- How to do it... -- How it works… -- There's more… -- Visualizing shadow maps -- Getting ready -- How to do it... -- How it works… -- 4. Postprocessing -- Introduction -- HDR rendering -- Getting ready -- How to do it... -- How it works... -- There's more… -- Adaptation -- Getting ready -- How to do it... -- How it works… -- There's more… -- Bloom -- Getting ready -- How to do it... -- How it works… -- Distance depth of field -- Getting ready… -- How to do it... -- How it works… -- Bokeh -- Getting ready -- How to do it... -- How it works… -- 5. Screen Space Effects -- Introduction -- Screen space ambient occlusion -- Getting ready -- How to do it... -- How it works… -- Lens flare -- Getting ready -- How to do it... -- How it works… -- There is more… -- Screen space reflections -- Getting ready -- How to do it... -- How it works… -- Screen space Sun rays -- Getting ready -- How to do it... -- How it works… -- 6. Environment Effects -- Introduction -- Dynamic decals -- Getting ready -- How to do it... -- How it works… -- There's more… -- Distance/Height-based fog -- Getting ready -- How to do it... -- How it works… -- Rain -- Getting ready -- How to do it... -- How it works… -- Index.

Sommario/riassunto

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).



2.

Record Nr.

UNINA9911141369203321

Autore

Kobayashi Yoshiaki <1954->

Titolo

Malfunctioning democracy in Japan : quantitative analysis in a civil society / / Yoshiaki Kobayashi

Pubbl/distr/stampa

Lanham, Md., : Lexington Books, c2012

ISBN

979-82-16-31208-6

1-283-44692-8

9786613446923

0-7391-4758-7

Descrizione fisica

1 online resource (222 p.)

Disciplina

320.952

Soggetti

Democracy - Japan

Elections - Japan

Japan Politics and government 1945-

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. 189-201) and index.

Nota di contenuto

MALFUNCTIONING DEMOCRACY IN JAPAN; Contents; List of Figures; Preface; Acknowledgments; Chapter 1: Introduction; Chapter 2: Party Platforms and Government Expenditures; Chapter 3: Platforms and Voting Behavior; Chapter 4: Electoral Platform Malfunction; Chapter 5: Investigating the Political Rationality Hyp; Chapter 6: The Voters' Response: Macro-analysi; Chapter 7: The Voters' Response: Micro-analysis; Chapter 8: Issue Voting; Chapter 9: Retrospective Voting; Chapter 10: Issue Voting and Retrospective Voting in the 2005 and 2009 Elections

Chapter 11: A Plan for the Resuscitation of DemocracyAppendix: Politicians' Career Points; End Notes; Afterword; Bibliography; Index; About the Author

Sommario/riassunto

In many developed countries, democratic political systems have demonstrated significant shortcomings. Malfunctioning Democracy in Japan: Quantitative Analysis in a Civil Society, by Yoshiaki Kobayashi, investigates the causes of these problems via quantitative analysis, using Japan as a particular case study.