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1. |
Record Nr. |
UNINA9910455198003321 |
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Autore |
Ellenson David |
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Titolo |
Rabbi Esriel Hildesheimer and the Creation of a Modern Jewish Orthodoxy [[electronic resource]] |
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Pubbl/distr/stampa |
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Tuscaloosa, : University of Alabama Press, 2009 |
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ISBN |
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Descrizione fisica |
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1 online resource (234 p.) |
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Collana |
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Disciplina |
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296.8/32/092 |
296.832092 |
296.832092B |
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Soggetti |
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Hildesheimer, Esriel |
Orthodox Judaism |
Rabbis |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Contents; Preface; 1. The Man and the Challenges of His Times; 2. The Quest for Religious Authority; 3. The Confrontations with Jewish Religious and Cultural Pluralism; 4. The Tasks of Education; 5. Conclusion; Notes; Bibliography; Index |
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Sommario/riassunto |
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The story of modern Orthodox Judaism is usually told only from the perspective of Rabbi Samson Raphael Hirsch. Ellenson's work, a thorough examination of the life and work of one of Hirsch's contemporaries, Rabbi Esriel Hildesheimer, reveals another important contributor to the creation of a modern Jewish Orthodoxy during the late 1800's. like Hirsch, Hildesheirmer felt the need to continue certain traditions while at the same time introducing certain innovations to meet the demands of a modern society. This original study of an Orthodox rabbinic leader shows how Hildesheirmer's flexib |
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2. |
Record Nr. |
UNINA9911109866903321 |
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Autore |
Omura George |
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Titolo |
Mastering autodesk VIZ 2007 / / George Omura, Scott Onstott, Jon McFarland |
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Pubbl/distr/stampa |
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San Francisco, : Wiley Publishing, Inc., c2006 |
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ISBN |
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1-280-64967-4 |
9786610649679 |
0-470-11270-0 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (962 p.) |
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Altri autori (Persone) |
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OnstottScott |
McFarlandJon |
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Disciplina |
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620.00420285536 |
720.2840285536 |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Mastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups |
SummaryChapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes |
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Creating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows |
Using the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation |
Using Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights |
Understanding Photometric Lights |
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Sommario/riassunto |
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Turn Your Ideas Into High-Impact 3D Models and AnimationsTransform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples.This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, |
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