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1. |
Record Nr. |
UNINA9910967761203321 |
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Autore |
Smith Jeffrey J |
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Titolo |
Tomorrow's Air Force : tracing the past, shaping the future / / Jeffrey J. Smith |
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Pubbl/distr/stampa |
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Bloomington : , : Indiana University Press, , 2013 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (272 p.) |
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Disciplina |
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Soggetti |
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Air power - United States - History |
Organizational change - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Period one: 1907-1947 -- The birth of military airpower -- World War I and the interwar years -- World War II -- "Counting" the changes in period one -- Period two: 1947-1992 -- The rise of bomber dominance: 1947-1965 -- Bomber decline: 1965-1992 -- The changing leadership of period two -- Period three: 1992-2030 -- Fighter pilot dominance: 1992-1994 -- From Bosnia to Allied Force: 1994-1999 -- September 11, Afghanistan, and Iraq: 2001-2011 -- Signs of change: 1992-2010 -- Anticipating USAF change -- Framing the survey perspectives -- Changing leadership -- Predicting the future -- Summary and recommendations. |
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Sommario/riassunto |
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Looking ahead to future airpower requirements, this engaging and ground-breaking book on the history and future of American combat airpower argues that the USAF must adapt to the changes that confront it or risk decline into irrelevance. To provide decision makers with the necessary analytical tools, Jeffrey J. Smith uses organizational modeling to help explain historical change in the USAF and to anticipate change in the future. While the analysis and conclusions it offers may prove controversial, the book aims to help planners make better procurement decisions, institute appropriate long- |
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2. |
Record Nr. |
UNINA9911026067803321 |
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Autore |
Legault Marie-Josée |
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Titolo |
Not All Fun and Games : Videogame Labour, Project-Based Workplaces, and the New Citizenship at Work |
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Pubbl/distr/stampa |
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Montreal : , : Concordia University Press, , 2024 |
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©2024 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (417 pages) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Video games industry - Canada |
Video games industry - United States |
Work environment - Canada |
Work environment - United States |
POLITICAL SCIENCE / Labor & Industrial Relations |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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Motivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization |
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rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces. |
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