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Record Nr. |
UNINA9910953601703321 |
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Autore |
Creighton Ryan Henson |
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Titolo |
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton |
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Pubbl/distr/stampa |
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Birmingham [U.K.] : , : Packt Pub., , 2010 |
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ISBN |
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9786612819346 |
9781282819344 |
1282819348 |
9781849690553 |
1849690553 |
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Edizione |
[First edition] |
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Descrizione fisica |
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1 online resource (384 pages) |
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Disciplina |
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Soggetti |
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Video games - Programming |
Three-dimensional display systems |
Real-time programming |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks |
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The |
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Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin |
That singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky"" |
Time for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script |
Chapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird |
Time for action - create a new MouseFollow Script |
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Sommario/riassunto |
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A seat-of-your-pants manual for building fun, groovy little games quickly |
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2. |
Record Nr. |
UNINA9911026017703321 |
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Autore |
Satarain Mónica |
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Titolo |
Escenarios postnacionales en el Nuevo Cine Latinoamericano : Argentina - Méxiko - Chile - Perú - Cuba |
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Pubbl/distr/stampa |
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München : , : Akademische Verlagsgemeinschaft München, , 2020 |
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©2020 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (274 pages) |
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Altri autori (Persone) |
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Soggetti |
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Latin Americans in motion pictures |
Nationalism in motion pictures |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Cover -- Impressum -- Índice -- Entre la fragmentación y la reconfiguración. Escenarios (post)nacionales en el nuevo cine latinoamericano (1990-2018) -- I. Retrospección histórica y actualidad política: investigaciones del pasado -- Sobre algunos imaginarios de la represión y la revuelta (Àngel Quintana) -- Fuckland: un film sobre las Malvinas en los tiempos de engaño (Victoria Torres) -- La sombra larga del pasado: (in)justicia transicional, derechos humanos y nuevos modos de representación de los victimarios de la dictadura en el cine chileno actual (Benjamin Loy) -- ¿El cementerio de las ideas? El cuestionamiento de la identidad nacional argentina en Tierra de los padres (2011) de Nicolás Prividera (Christian von Tschilschke) -- "El cadáver de la nación" Imágenes de la vida de una difunta en el filme Eva no duerme, de Pablo Agüero (Urs Urban) -- II. Sociedades y éticas paralelas: construcciones fílmicas de identidades alternativas -- Sociedades paralelas y narcotráfico en las series televisivas: las reinas del sur (Jörg Türschmann) -- Sociedades paralelas en la gran pantalla. La negociación identitaria entre la mara y la sociedad mexicana en el cine contemporáneo (Teresa Hiergeist) -- Los countries argentinos en el cine y el Suburban Gothic: el caso de Betibú (Matthias Hausmann) -- La apología fílmica de una justicia por mano propia como síntoma de éticas alternativas. Estudio de caso: la trilogía fílmica de Marcelo |
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Piñeyro, de los años 90 (Susana Markendorf Martínez) -- Del pueblo de Maravillas al pueblo de Melaza: (de) construcciones de la comunidad revolucionaria imaginada en el cine cubano del período especial (Hanno Ehrlicher) -- III. El cine de las periferias: fragmentaciones sociales, culturales y políticas -- Reconfiguraciones del cine político: la ética de la auto-exposición colaborativa en los barrios (Wolfgang Bongers). |
El lenguaje vegetal en el filme La teta asustada (Claudia Llosa, 2009) (Dorian Lugo Bertrán) -- El narco cine en la frontera México-Estados Unidos. Apuntes sobre una (micro)industria del videohome fronterizo (Juan Alberto Apodaca) -- IV. Transgresiones y aperturas: hacia un imaginario post y transnacional -- Realidad, mito y alegoría de la nación en Y tu mamá también (2001) (Christian Wehr) -- Pasado ajeno, imaginario propio. Deconstruyendo el paisaje emblemático de la Patagonia en Wakolda (El médico alemán), de Lucía Puenzo (Kurt Hahn) -- El cine argentino después de lo nuevo: territorios, lenguajes, medialidades (Jens Andermann) -- De la identidad local al imaginario transnacional. La representación de sujetos y comunidades indígenas en Madeinusa (Perú/España 2005) de Claudia Llosa y Mala Junta (Chile 2016) de Claudia Huaiquimilla (Gastón Lillo). |
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Sommario/riassunto |
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This book explores the transformation of Latin American cinema from the 1930s to the present, focusing on the role of film in constructing national and collective identities in countries like Argentina, Mexico, Brazil, Chile, and Peru. It examines how cinema served as a medium for state-sponsored identity narratives and how these narratives began to fracture in the 1980s and 1990s due to neoliberal economic policies and internal ethnic, social, and cultural fragmentation. The text delves into the emergence of new cinematic forms that give voice to regional and peripheral identities, highlighting the complex interplay between globalization and local identity politics. The book is intended for scholars and students of film studies, Latin American culture, and social sciences. |
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