1.

Record Nr.

UNINA9911024078203321

Autore

Krampe Theresa

Titolo

Metareference in Videogames

Pubbl/distr/stampa

Oxford : , : Taylor & Francis Group, , 2025

©2025

ISBN

1-003-59599-5

1-04-039254-7

Edizione

[1st ed.]

Descrizione fisica

1 online resource (269 pages)

Collana

Routledge Advances in Game Studies

Disciplina

794.8

Soggetti

Games & Activities / Video & Mobile

Social Science / Media Studies

Social sciences

Games

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Cover -- Endorsement -- Half Title -- Series Information -- Title Page -- Copyright Page -- Table of Contents -- List of Figures -- Acknowledgements -- 1 Introduction -- The Communicative Situation in (Metareferential) Videogames -- Structure of the Book -- Notes -- Games Cited -- Works Cited -- 2 Theorizing Metareference: Concepts, Definitions, Models -- 2.1 Theoretical Origins and Metafiction -- 2.2 Metareference as a Transmedial Phenomenon -- 2.2.1 Theories of Metareference Across Media -- 2.2.2 Metareference in Videogame Research -- 2.3 The Metareferential Potential of Related Devices -- 2.3.1 Mise En Abyme -- 2.3.2 Metalepsis -- 2.3.3 Intertextual and Intermedial References -- 2.4 Definition, Problematization, Delimitation -- 2.4.1 Hypothetical Design Intention -- 2.4.2 Hypothetical Players -- 2.4.3 Medium Awareness -- Notes -- Games Cited -- Works Cited -- 3 Metareferential Elements in Videogames: Proposal of an Analytical Model -- 3.1 Theoretical and Methodological Premises -- 3.2 Form -- 3.2.1 Gameworld-Centred Forms -- 3.2.2 System-Centred Forms -- 3.2.3 Game-Transcending Forms -- 3.3 Content -- 3.3.1 Gameworld-Centred Comments -- 3.3.2 System-Centred Comments -- 3.3.3 Game-Transcending Comments -- 3.4 The Model -- Notes -- Games



Cited -- Works Cited -- 4 Gameworld-Centred Forms of Metareference in What Remains of Edith Finch -- 4.1 Layers of Mediation: The Frame Narrative -- 4.2 Intertextuality and Remediation: Milton's Story and The Unfinished Swan -- 4.3 Comics Aesthetics: Barbara's Story -- 4.4 An Allegory of Immersion: Lewis's Story -- 4.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 5 System-Centred Forms of Metareference in The Magic Circle -- 5.1 A Game About Game Design: The Prologue -- 5.2 Metareferential Mechanics: Pro Mode -- 5.3 Taking Control: The Finale -- 5.4 Making Videogames: Level Creator and Post-Credits.

5.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 6 Game-Transcending Forms of Metareference in OneShot -- 6.1 Metaleptic Thresholds: Arrival in the World -- 6.2 Multiplied Windows: The First Playthrough -- 6.3 Transgressive Play: New Game Plus and Solstice -- 6.4 The Paradoxes of Interactive Fiction: OneShot's "True Ending" -- 6.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 7 Conclusion -- Note -- Games Cited -- Works Cited -- Index.

Sommario/riassunto

Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.