1.

Record Nr.

UNINA9911020441003321

Autore

Fleury Martin <1951->

Titolo

Pipeline processor farms : structured design for embedded parallel systems / / M. Fleury, A.C. Downton

Pubbl/distr/stampa

New York, : Wiley, 2001

ISBN

9786610264773

9781280264771

1280264772

9780471464143

0471464147

9780471224389

0471224383

Descrizione fisica

1 online resource (330 p.)

Collana

Wiley series on parallel and distributed computing

Altri autori (Persone)

DowntonA. C

Disciplina

005.2/76

Soggetti

Embedded computer systems - Programming

Parallel computers - Programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Foreword; Preface; Acknowledgments; Contents; Acronyms; Part I: Introduction and Basic Concepts; 1 Introduction; 1.1 Overview; 1.2 Origins; 1.3 Amdahl's Law and Structured Parallel Design; 1.4 Introduction to PPF Systems; 1.5 Conclusions; Appendix; 2 Basic Concepts; 2.1 Pipelined Processing; 2.2 Pipeline Types; 2.3 Data Farming and Demand-based Scheduling; 2.4 Data-farm Performance Criteria; 2.5 Conclusion; Appendix; 3 PPF in Practice; 3.1 Application Overview; 3.2 Parallelization of the Postcode Recognizer; 3.3 Parallelization of the address verifier; 3.4 Meeting the Specification

3.5 ConclusionAppendix; 4 Development of PPF Applications; 4.1 Analysis Tools; 4.2 Tool Characteristics; 4.3 Development Cycle; 4.4 Conclusion; Part II: Analysis and Partitioning of Sequential Applications; 5 Initial Development of an Application; 5.1 Confidence Building; 5.2 Automatic and Semi-automatic Parallelization; 5.3 Language Proliferation; 5.4 Size of Applications; 5.5 Semi-automatic Partitioning; 5.6 Porting Code; 5.7 Checking a Decomposition; 5.8 Optimizing



Compilers; 5.9 Conclusion; 6 Graphical Simulation and Performance Analysis of PPFs; 6.1 Simulating Asynchronous Pipelines

6.2 Simulation Implementation6.3 Graphical Representation; 6.4 Display Features; 6.5 Cross-architectural Comparison; 6.6 Conclusion; 7 Template-based Implementation; 7.1 Template Design Principles; 7.2 Implementation Choices; 7.3 Parallel Logic Implementation; 7.4 Target Machine Implementation; 7.5 'NOW' Implementation for Logic Debugging; 7.6 Target Machine Implementations for Performance Tuning; 7.7 Patterns and Templates; 7.8 Conclusion; Part III: Case Studies; 8 Application Examples; 8.1 Case Study 1: H.261 Encoder; 8.2 Case Study 2: H263 Encoder/Decoder

8.3 Case Study 3: 'Eigenfaces' - Face Detection8.4 Case Study 4: Optical Flow; 8.5 Conclusion; 9 Design Studies; 9.1 Case Study 1: Karhunen-Loéve Transform (KLT); 9.2 Case Study 2: 2D- Wavelet Transform; 9.3 Case Study 3: Vector Quantization; 9.4 Conclusion; 10 Counter Examples; 10.1 Case Study 1: Large Vocabulary Continuous-Speech Recognition; 10.2 Case Study 2: Model-based Coding; 10.3 Case Study 3: Microphone Beam Array; 10.4 Conclusion; Part IV: Underlying Theory and Analysis; 11 Performance of PPFs; 11.1 Naming Conventions; 11.2 Performance Metrics; 11.3 Gathering Performance Data

11.4 Performance Prediction Equations11.5 Results; 11.6 Simulation Results; 11.7 Asynchronous Pipeline Estimate; 11.8 Ordering Constraints; 11.9 Task Scheduling; 11.10 Scheduling Results; 11.11 Conclusion; Appendix; 12 Instrumentation of Templates; 12.1 Global Time; 12.2 Processor Model; 12.3 Local Clock Requirements; 12.4 Steady-state Behavior; 12.5 Establishing a Refresh Interval; 12.6 Local Clock Adjustment; 12.7 Implementation on the Paramid; 12.8 Conclusion; Part V: Future Trends; 13 Future Trends; 13.1 Designing for Differing Embedded Hardware

13.2 Adapting to Mobile Networked Computation

Sommario/riassunto

This book outlines a methodology for the use of parallel processing in real time systems. It provides an introduction to parallel processing in general, and to embedded systems in particular. Among the embedded systems are processors in such applications as automobiles, various machinery, IPGAs (field programmable gate arrays), multimedia embedded systems such as those used in the computer game industry, and more.* Presents design and simulation tools as well as case studies.* First presentation of this material in book form.