1.

Record Nr.

UNINA9911019353103321

Autore

Gheorghe Adrian V

Titolo

Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina

Pubbl/distr/stampa

Newark : , : John Wiley & Sons, Incorporated, , 2023

©2023

ISBN

9781394157778

1394157770

9781394157754

1394157754

Edizione

[1st ed.]

Descrizione fisica

1 online resource (318 pages)

Altri autori (Persone)

KatinaPolinpapilinho F

Disciplina

307.1/216

Soggetti

City planning - Decision making

Gamification

Resilience (Ecology)

Systems engineering

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Gamification for Resilience -- Contents -- Foreword -- Preface -- Acknowledgments -- Author Biographies -- Part I Fundamental Issues for the Twenty-first Century -- 1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems -- 2 Critical Infrastructure Systems at Risk -- 3 The Need for Systems Resilience -- Part II Gamification and Resilience -- 4 Introduction to Gamification -- 5 Regional Mix Game for Renewable Energy Resources -- 6 Urban Planning Simulation Using "SimCity 2013®" Game -- 7 A Platform for ReIDMP -- Part III Applications -- 8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming -- 9 MCDA Application via DSS Software -- 10 Representing System Complexity Using Object-oriented Programming -- 11 ReIDMP: Implications, Limitations, and Opportunities -- 12 Portland: Risk and Vulnerability Assessment -- 13 Smart Cities and Security of Critical Space Infrastructure Systems -- 14 Gamification for Resilience: A Research Agenda -- Glossary of Terms -- Index -- EULA.



Sommario/riassunto

This book explores the application of gamification to enhance resilience in urban and infrastructure systems. Authored by Adrian V. Gheorghe and F. Katina, it addresses the challenges of modern societal operations influenced by technological advancements, institutional changes, and increasing complexity. The authors propose gamification as a novel approach to improve systems' resilience, using concepts such as project management, risk, and Vulnerability Assessment (VA). Through case studies and a theoretical framework, the book targets researchers and policymakers interested in creating resilient urban environments, emphasizing the crucial role of systems engineering and informed decision-making.