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1. |
Record Nr. |
UNINA9910463139503321 |
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Autore |
Young Gordon <1966-> |
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Titolo |
Teardown [[electronic resource] ] : memoir of a vanishing city / / Gordon Young |
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Pubbl/distr/stampa |
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Berkeley, Calif., : University of California Press, c2013 |
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ISBN |
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Descrizione fisica |
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1 online resource (301 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Plant shutdowns - Michigan - Flint |
Urban renewal - Michigan - Flint |
Electronic books. |
Flint (Mich.) Social conditions |
Flint (Mich.) Economic conditions |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Front matter -- Contents -- Prologue: Summer 2009 -- Part One -- Part Two -- Part Three -- Epilogue: Summer 2012 -- Updates -- Acknowledgments -- Notes -- Sources And Further Reading -- Index |
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Sommario/riassunto |
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After living in San Francisco for 15 years, journalist Gordon Young found himself yearning for his Rust Belt hometown: Flint, Michigan, the birthplace of General Motors and "star" of the Michael Moore documentary Roger & Me. Hoping to rediscover and help a place that once boasted one of the world's highest per capita income levels, but is now one of the country's most impoverished and dangerous cities, he returned to Flint with the intention of buying a house. What he found was a place of stark contrasts and dramatic stories, where an exotic dancer can afford a lavish mansion, speculators scoop up cheap houses by the dozen on eBay, and arson is often the quickest route to neighborhood beautification. Skillfully blending personal memoir, historical inquiry, and interviews with Flint residents, Young constructs a vibrant tale of a once-thriving city still fighting-despite overwhelming odds-to rise from the ashes. He befriends a rag-tag collection of urban homesteaders and die-hard locals who refuse to give up as they try to transform Flint into a smaller, greener town that offers lessons for |
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cities all over the world. Hard-hitting, insightful, and often painfully funny, Teardown reminds us that cities are ultimately defined by people, not politics or economics. |
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2. |
Record Nr. |
UNINA9911019353103321 |
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Autore |
Gheorghe Adrian V |
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Titolo |
Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina |
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Pubbl/distr/stampa |
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Newark : , : John Wiley & Sons, Incorporated, , 2023 |
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©2023 |
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ISBN |
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9781394157778 |
1394157770 |
9781394157754 |
1394157754 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (318 pages) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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City planning - Decision making |
Gamification |
Resilience (Ecology) |
Systems engineering |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Intro -- Gamification for Resilience -- Contents -- Foreword -- Preface -- Acknowledgments -- Author Biographies -- Part I Fundamental Issues for the Twenty-first Century -- 1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems -- 2 Critical Infrastructure Systems at Risk -- 3 The Need for Systems Resilience -- Part II Gamification and Resilience -- 4 Introduction to Gamification -- 5 Regional Mix Game for Renewable Energy Resources -- 6 Urban Planning Simulation Using "SimCity 2013®" Game -- 7 A Platform for ReIDMP -- Part III Applications -- 8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming -- 9 MCDA Application via DSS Software -- 10 Representing System Complexity Using Object-oriented |
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Programming -- 11 ReIDMP: Implications, Limitations, and Opportunities -- 12 Portland: Risk and Vulnerability Assessment -- 13 Smart Cities and Security of Critical Space Infrastructure Systems -- 14 Gamification for Resilience: A Research Agenda -- Glossary of Terms -- Index -- EULA. |
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Sommario/riassunto |
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This book explores the application of gamification to enhance resilience in urban and infrastructure systems. Authored by Adrian V. Gheorghe and F. Katina, it addresses the challenges of modern societal operations influenced by technological advancements, institutional changes, and increasing complexity. The authors propose gamification as a novel approach to improve systems' resilience, using concepts such as project management, risk, and Vulnerability Assessment (VA). Through case studies and a theoretical framework, the book targets researchers and policymakers interested in creating resilient urban environments, emphasizing the crucial role of systems engineering and informed decision-making. |
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