1.

Record Nr.

UNINA9910954640703321

Autore

Lai Richard <1962->

Titolo

Operations forensics : business performance analysis using operations measures and tools / / Richard Lai

Pubbl/distr/stampa

Cambridge, Mass., : MIT Press, c2013

ISBN

9780262313001

0262313006

Edizione

[1st ed.]

Descrizione fisica

1 online resource (333 p.)

Disciplina

658.4/034

Soggetti

Production management

Industrial management

Performance

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Operations forensics -- What financial statements may or may not reveal -- Indicators of accounting performance -- Indicators of stock market performance -- Indicators of disruption -- Indicators of distress -- The many facets of due diligence -- Assessing the customer base -- Assessing lean management -- Assessing risks -- Assessing options -- Turning around purchasing -- Turning around production -- Turning around distribution -- Sustaining the turnaround.

Sommario/riassunto

Powerful tools for using operations metrics to analyze companies in ways that go beyond traditional financial models and statements.



2.

Record Nr.

UNINA9911015868103321

Autore

Vince John

Titolo

Mathematics for Computer Graphics / / by John Vince

Pubbl/distr/stampa

London : , : Springer London : , : Imprint : Springer, , 2025

ISBN

1-4471-7550-6

Edizione

[7th ed. 2025.]

Descrizione fisica

1 online resource (667 pages)

Collana

Undergraduate Topics in Computer Science, , 2197-1781

Disciplina

006.60151

Soggetti

Computer graphics

Computer science - Mathematics

Computer Graphics

Mathematical Applications in Computer Science

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Chapter 1.Introduction -- Chapter 2.Numbers -- Chapter 3.Algebra -- Chapter 4.Trigonometry -- Chapter 5.Coordinate Systems -- Chapter 6.Determinants -- Chapter 7.Vectors -- Chapter 8.Matrices -- Chapter 9.Complex Numbers -- Chapter 10.Geometric Transforms -- Chapter 11.Quaternion Algebra -- Chapter 12.Quaternions in Space -- Chapter 13.Interpolation -- Chapter 14.Curves and Patches -- Chapter 15.Analytic Geometry -- Chapter 16.Statistics -- Chapter 17.Barycentric Coordinates -- Chapter 18.Geometric Algebra -- Chapter 19.Calculus: Derivatives -- Chapter 20.Calculus: Integration -- Chapter 21.Fourier Series -- Chapter 22.Worked Examples.

Sommario/riassunto

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra,



followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Statistics • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus • Fourier analysis This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.