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1. |
Record Nr. |
UNICASRML0514864 |
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Autore |
Di Francesco, Amedeo |
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Titolo |
Il liuto, la penna, la spada : studi di letteratura ungherese del Rinascimento e del Barocco / Amedeo Di Francesco |
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Pubbl/distr/stampa |
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Roma, : NEU-Nuova Editrice Universitaria, 2020 |
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ISBN |
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Descrizione fisica |
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Disciplina |
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Soggetti |
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Letteratura ungherese - Sec. 15.-16 |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9911008921703321 |
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Autore |
Wolverson Herbert |
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Titolo |
Hands-on Rust : effective learning through 2D game development and play / / Herbert Wolverson |
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Pubbl/distr/stampa |
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[Raleigh, North Carolina] : , : The Pragmatic Bookshelf, , [2021] |
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©2021 |
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ISBN |
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9781680508819 |
1680508814 |
9781680508802 |
1680508806 |
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Edizione |
[First edition.] |
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Descrizione fisica |
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1 online resource (332 pages) |
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Collana |
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The pragmatic programmers |
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Disciplina |
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Soggetti |
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Rust (Computer program language) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Part I: Getting Started with Rust -- 1. Rust and Your Development Environment -- 2. First Steps with Rust -- 3. Build Your First Game with Rust -- Part II: Building a Dungeon Crawler -- 4. Design a Dungeon Crawler -- 5. Build a Dungeon Crawler -- 6. Compose Dungeon Denizens -- 7. Take Turns with the Monsters -- 8. Health and Melee Combat -- 9. Victory and Defeat -- 10. Fields of View -- 11. More Interesting Dungeons -- 12. Map Themes -- 13. Inventory and Power-Ups -- 14. Deeper Dungeons -- 15. Combat Systems and Loot -- 16. Final Steps and Finishing Touches -- Part III: Additional Resources. |
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Sommario/riassunto |
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"Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal."-- |
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