1.

Record Nr.

UNICASRML0514864

Autore

Di Francesco, Amedeo

Titolo

Il liuto, la penna, la spada : studi di letteratura ungherese del Rinascimento e del Barocco / Amedeo Di Francesco

Pubbl/distr/stampa

Roma, : NEU-Nuova Editrice Universitaria, 2020

ISBN

9788832133349

Descrizione fisica

X, 174 p. ; 24 cm

Disciplina

894.511

Soggetti

Letteratura ungherese - Sec. 15.-16

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9911008921703321

Autore

Wolverson Herbert

Titolo

Hands-on Rust : effective learning through 2D game development and play / / Herbert Wolverson

Pubbl/distr/stampa

[Raleigh, North Carolina] : , : The Pragmatic Bookshelf, , [2021]

©2021

ISBN

9781680508819

1680508814

9781680508802

1680508806

Edizione

[First edition.]

Descrizione fisica

1 online resource (332 pages)

Collana

The pragmatic programmers

Disciplina

005.133

Soggetti

Rust (Computer program language)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.



Nota di contenuto

Part I: Getting Started with Rust -- 1. Rust and Your Development Environment -- 2. First Steps with Rust -- 3. Build Your First Game with Rust -- Part II: Building a Dungeon Crawler -- 4. Design a Dungeon Crawler -- 5. Build a Dungeon Crawler -- 6. Compose Dungeon Denizens -- 7. Take Turns with the Monsters -- 8. Health and Melee Combat -- 9. Victory and Defeat -- 10. Fields of View -- 11. More Interesting Dungeons -- 12. Map Themes -- 13. Inventory and Power-Ups -- 14. Deeper Dungeons -- 15. Combat Systems and Loot -- 16. Final Steps and Finishing Touches -- Part III: Additional Resources.

Sommario/riassunto

"Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal."--