1.

Record Nr.

UNINA9911007472603321

Autore

Nardone Massimo

Titolo

Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems / / by Massimo Nardone

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025

ISBN

979-88-6881-492-1

Edizione

[1st ed. 2025.]

Descrizione fisica

1 online resource (XVI, 106 p. 4 illus.)

Collana

Apress Pocket Guides, , 3004-9288

Disciplina

794.815

Soggetti

Computer security

Internet - Security measures

Cyberterrorism

Video games industry

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Chapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry.

Sommario/riassunto

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment. This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.