1.

Record Nr.

UNINA9911007455103321

Titolo

Human-Computer Interaction : 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4–7, 2024, Revised Selected Papers / / edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Carlos Augusto Meneses Escobar

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025

ISBN

3-031-91328-0

Edizione

[1st ed. 2025.]

Descrizione fisica

1 online resource (XIII, 356 p. 130 illus., 115 illus. in color.)

Collana

Communications in Computer and Information Science, , 1865-0937 ; ; 2332

Disciplina

005.437

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Computer networks

Information technology - Management

Coding theory

Information theory

Software engineering

User Interfaces and Human Computer Interaction

Computer Networks

Computer Application in Administrative Data Processing

Coding and Information Theory

Software Engineering

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

-- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.  -- A methodological overview about hand tracking and cognitive influences in virtual reality.  -- A usable usability test: a practical and visual approach for carrying out moderate usability testing.  -- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.  -- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism



spectrum disorder.  -- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.  -- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.  -- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.  -- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.  -- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.  -- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.  -- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.  -- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.  -- Gamified interactive multimedia experiences in the organizational context: a systematic review.  -- Guide for strengthening the building of shared understanding in requirements engineering activities.  -- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.  -- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.  -- Measure of Coolness on the Blind User Experience.  -- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population.  -- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.  -- Sign Language to Colombian Formal Language Translator Software.  -- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.  -- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.  -- Usability and accessibility evaluation in small software development companies: a bibliometric analysis.  -- Videogames and addiction: Strategies for a Healthy Gameplay.  -- Writing UX requirements in acceptance criteria: a case study in startups.

Sommario/riassunto

This book constitutes the refereed proceedings of the 10th Iberoamerican Conference on Human-Computer Interaction, HCI-COLLAB 2024, held in Pereira, Colombia, during June 4–7, 2024. The 26 full papers presented here were carefully selected and reviewed from 85 submissions. Among the topics addressed in this edition were key areas such as accessibility, usability, video games and gamification, computational thinking, Internet of Things (IoT), software engineering, information and communication technologies (ICT) in education, virtual, augmented and mixed reality applied to education, artificial intelligence in HCI, industry 4.0, infotainment systems, collaborative work and learning, cognition and interaction. The diversity and topicality of these topics reflect the breadth of the discipline and its relevance to meet the technological and social challenges of today's world.