1.

Record Nr.

UNINA9910455691503321

Titolo

GCIP, global energy and water cycle experiment (GEWEX), continental-scale international project [[electronic resource] ] : a review of progress and opportunities / / Global Energy and Water Cycle Experiment (GEWEX) Panel, Climate Research Committee, Board on Atmospheric Sciences and Climate, Commission on Geosciences, Environment, and Resources, National Research Council

Pubbl/distr/stampa

Washington, D.C., : National Academy Press, 1998

ISBN

0-309-52413-X

0-585-00182-0

Descrizione fisica

1 online resource (112 p.)

Disciplina

551.48

Soggetti

Climatic changes

Hydrologic cycle

Energy budget (Geophysics)

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. 70-77).

Nota di contenuto

""Front Matter""; ""Foreword""; ""Preface""; ""Acknowledgment of Reviewers""; ""Contents""; ""Executive Summary""; ""Introduction""; ""1 Water and Energy Cycles""; ""2 Coupled Land-Atmosphere Models""; ""3 Data Assimilation ""; ""4 Data Collection and Management""; ""5 Application to Water Resources""; ""References""; ""APPENDIX A Background and Linkages""; ""APPENDIX B Acronyms and Abbreviations""



2.

Record Nr.

UNINA9910794634903321

Autore

Linowes Jonathan

Titolo

Unity virtual reality projects : learn virtual reality by developing more than 10 engaging projects with unity 2018 / / Jonathan Linowes

Pubbl/distr/stampa

Birmingham ; ; Mumbai : , : Packt Publishing, , 2018

Edizione

[Second edition.]

Descrizione fisica

1 online resource (492 pages)

Disciplina

006.8

Soggetti

Virtual reality - Computer programs

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR About This Book A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking In Detail Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects



walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity. Style and approach A practical step-by-step guide to building ...

3.

Record Nr.

UNINA9910974458203321

Titolo

Medieval practices of space / / Barbara A. Hanawalt, Michal Kobialka, editors

Pubbl/distr/stampa

Minneapolis, : University of Minnesota Press, c2000

ISBN

0-8166-9140-1

Edizione

[1st ed.]

Descrizione fisica

1 online resource (xviii, 269 pages) : illustrations

Collana

Medieval cultures ; ; v. 23

Altri autori (Persone)

HanawaltBarbara A. <1941->

KobialkaMichal

Disciplina

307

Soggetti

Civilization, Medieval

Space (Architecture) - Social aspects - Europe - History - To 1500

Public spaces - Europe - History - To 1500

Space and time - Social aspects - Europe - History - To 1500

Space and time - Religious aspects

Space and time - Psychological aspects

Literature, Medieval

Space and time in literature

Visual perception in literature

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



Note generali

Papers from a conference held in April 1997.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- Contents -- Acknowledgments -- Introduction -- 1. Signs of the City: Place, Power, and Public Fantasy in Medieval Paris -- 2. The Linguistic Cartography of Property and Power in Late Medieval Marseille -- 3. Spaces of Arbitration and the Organization of Space in Late Medieval Italian Cities -- 4. Architecture and the Iconoclastic Controversy -- 5. Staging Place/Space in the Eleventh-Century Monastic Practices -- 6. Space and Discipline in Early Medieval Europe -- 7. Theatrical Space, Mutable Space, and the Space of Imagination: Three Readings of the Croxton Play of the Sacrament -- 8. Dramatic Memories and Tortured Spaces in the Mistere de la Sainte Hostie -- 9. Becoming Collection: The Spatial Afterlife of Medieval Universal Histories -- 10. Poetic Mapping: On Villon's "Contredictz de Franc Gontier -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Z.

Sommario/riassunto

The contributors to this volume cross disciplinary and theoretical boundaries to read the words, metaphors, images, signs, poetic illusions, and identities with which medieval men and women used space and place to add meaning to the world