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1. |
Record Nr. |
UNINA9910165025503321 |
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Autore |
Pratt John R. |
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Titolo |
Long-term care : managing across the continuum / / John R. Pratt, MHA, FACHCA, LFACHE, Retired Professor of Health Administration, Saint Joseph's College, Standish, Maine |
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Pubbl/distr/stampa |
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Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2016 |
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©2016 |
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ISBN |
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Edizione |
[Fourth edition.] |
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Descrizione fisica |
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1 online resource (616 pages) |
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Disciplina |
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Soggetti |
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Long-term care facilities - United States - Administration |
Continuum of care - United States |
Older people - Long-term care - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references at the end of each chapters and index. |
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Nota di contenuto |
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Long-term care today : turbulent times -- The Affordable Care Act -- Toward an ideal system -- Nursing facilities -- Subacute and post-acute care -- Assisted living -- Senior housing -- Community-based services -- Competition, cooperation, and integration -- External control of long-term care -- Long-term care reimbursement -- Long-term care quality -- Ethical issues in long-term care -- Governance and administration -- Leadership in long-term care -- Culture change in long-term care -- Technology in long-term care -- Marketing and community relations -- Into the future : trends to watch -- Managing for the future. |
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2. |
Record Nr. |
UNINA9910974115303321 |
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Autore |
Wang Rui (Software engineer) |
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Titolo |
Augmented reality with Kinect : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang |
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Pubbl/distr/stampa |
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Birmingham, : Packt Pub., 2013 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (122 p.) |
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Collana |
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Community experience distilled |
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Disciplina |
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Soggetti |
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Kinect (Microcontroller) - Programming |
Multimodal user interfaces (Computer systems) |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Intro -- Augmented Reality with Kinect -- Table of Contents -- Augmented Reality with Kinect -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started with Kinect -- Installation of Kinect -- Setting up your Kinect software on PCs -- Why did I do that? -- The idea of the AR-based Fruit Ninja game -- Summary -- 2. Creating Your First Program -- Preparing the development environment -- Building the Visual Studio project -- Starting the device -- Initializing and using Kinect in C++ -- Understanding the code -- Additional information -- Summary -- 3. Rendering the Player -- Choosing image stream types -- Obtaining color and depth images -- Drawing color and depth as textures -- Understanding the code -- An incorrect way to combine depth and color -- A traditional way for background subtraction -- Understanding the code -- Aligning color with depth -- Generating a color image from depth -- Understanding the code -- Additional information -- Using a green screen with Kinect -- Making a magic photographer -- |
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Understanding the code -- Additional information -- Summary -- 4. Skeletal Motion and Face Tracking -- Understanding skeletal mapping -- Obtaining joint positions -- Drawing the skeleton -- Understanding the code -- Drawing the linetrails following the hands -- Drawing the path for specified joints -- Understanding the code -- Face tracking in Kinect -- Detecting a face from the camera -- Detecting and drawing the face rectangle -- Understanding the code -- Constructing the face model. |
Drawing the parametric face model -- Understanding the code -- Summary -- 5. Designing a Touchable User Interface -- Multitouch systems -- Locating the cursors -- Drawing cursors from two hands -- Understanding the code -- Additional information -- Common touching gestures -- Recognizing holding and swiping gestures -- Drawing cursors using two hands -- Understanding the code -- Additional information -- Sending cursors to external applications -- Emulating Windows mouse with cursors -- Understanding the code -- Summary -- 6. Implementing the Scene and Gameplay -- Integrating the current code -- Integrating existing elements in a scene -- Understanding the code -- Cutting the fruits -- Adding and handling fruit objects -- Understanding the code -- Playing the game -- Adding simple game logic -- Understanding the code -- Additional information -- Summary -- A. Where to Go from Here -- libfreenect - the pioneer of Kinect middleware -- OpenNI - a complete and powerful Kinect middleware -- Free and open source resources -- Commercial products using Kinect -- Index. |
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Sommario/riassunto |
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This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand. |
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