1.

Record Nr.

UNINA9910165025503321

Autore

Pratt John R.

Titolo

Long-term care : managing across the continuum / / John R. Pratt, MHA, FACHCA, LFACHE, Retired Professor of Health Administration, Saint Joseph's College, Standish, Maine

Pubbl/distr/stampa

Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2016

©2016

ISBN

1-284-05460-8

Edizione

[Fourth edition.]

Descrizione fisica

1 online resource (616 pages)

Disciplina

362.16068

Soggetti

Long-term care facilities - United States - Administration

Continuum of care - United States

Older people - Long-term care - United States

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references at the end of each chapters and index.

Nota di contenuto

Long-term care today : turbulent times -- The Affordable Care Act -- Toward an ideal system -- Nursing facilities -- Subacute and post-acute care -- Assisted living -- Senior housing -- Community-based services -- Competition, cooperation, and integration -- External control of long-term care -- Long-term care reimbursement -- Long-term care quality -- Ethical issues in long-term care -- Governance and administration -- Leadership in long-term care -- Culture change in long-term care -- Technology in long-term care -- Marketing and community relations -- Into the future : trends to watch -- Managing for the future.



2.

Record Nr.

UNINA9910974115303321

Autore

Wang Rui (Software engineer)

Titolo

Augmented reality with Kinect : develop your own hands-free and attractive augmented reality applications with Microsoft Kinect / / Rui Wang

Pubbl/distr/stampa

Birmingham, : Packt Pub., 2013

ISBN

9781849694391

1849694397

Edizione

[1st ed.]

Descrizione fisica

1 online resource (122 p.)

Collana

Community experience distilled

Disciplina

006

Soggetti

Kinect (Microcontroller) - Programming

Multimodal user interfaces (Computer systems)

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Intro -- Augmented Reality with Kinect -- Table of Contents -- Augmented Reality with Kinect -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started with Kinect -- Installation of Kinect -- Setting up your Kinect software on PCs -- Why did I do that? -- The idea of the AR-based Fruit Ninja game -- Summary -- 2. Creating Your First Program -- Preparing the development environment -- Building the Visual Studio project -- Starting the device -- Initializing and using Kinect in C++ -- Understanding the code -- Additional information -- Summary -- 3. Rendering the Player -- Choosing image stream types -- Obtaining color and depth images -- Drawing color and depth as textures -- Understanding the code -- An incorrect way to combine depth and color -- A traditional way for background subtraction -- Understanding the code -- Aligning color with depth -- Generating a color image from depth -- Understanding the code -- Additional information -- Using a green screen with Kinect -- Making a magic photographer --



Understanding the code -- Additional information -- Summary -- 4. Skeletal Motion and Face Tracking -- Understanding skeletal mapping -- Obtaining joint positions -- Drawing the skeleton -- Understanding the code -- Drawing the linetrails following the hands -- Drawing the path for specified joints -- Understanding the code -- Face tracking in Kinect -- Detecting a face from the camera -- Detecting and drawing the face rectangle -- Understanding the code -- Constructing the face model.

Drawing the parametric face model -- Understanding the code -- Summary -- 5. Designing a Touchable User Interface -- Multitouch systems -- Locating the cursors -- Drawing cursors from two hands -- Understanding the code -- Additional information -- Common touching gestures -- Recognizing holding and swiping gestures -- Drawing cursors using two hands -- Understanding the code -- Additional information -- Sending cursors to external applications -- Emulating Windows mouse with cursors -- Understanding the code -- Summary -- 6. Implementing the Scene and Gameplay -- Integrating the current code -- Integrating existing elements in a scene -- Understanding the code -- Cutting the fruits -- Adding and handling fruit objects -- Understanding the code -- Playing the game -- Adding simple game logic -- Understanding the code -- Additional information -- Summary -- A. Where to Go from Here -- libfreenect - the pioneer of Kinect middleware -- OpenNI - a complete and powerful Kinect middleware -- Free and open source resources -- Commercial products using Kinect -- Index.

Sommario/riassunto

This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.