1.

Record Nr.

UNINA9910971249303321

Autore

Butler Heather

Titolo

Classroom literacy games : fun-packed activities for ages 7-13 / / Heather Butler

Pubbl/distr/stampa

Abingdon, Oxon : , : Routledge, , 2012

ISBN

9786613460875

9781136728846

1136728848

9781283460873

1283460874

9781136728853

1136728856

9780203817391

0203817397

Edizione

[1st ed.]

Descrizione fisica

1 online resource (129 p.)

Classificazione

EDU000000EDU010000EDU029000

Disciplina

372.6

373.133/7

373.1337

Soggetti

Language arts (Elementary) - Activity programs

Language arts (Middle school) - Activity programs

Educational games

Individualized instruction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"A David Fulton book"--Cover.

Nota di contenuto

Classroom Literacy Games Fun-packed activities for ages 7-13; Copyright; Contents; Acknowledgements; 1 Punctuation Pieces; 2 In Other Words; 3 Four Starters; 4 Cunning Connectives; 5 Cool Sentences; Index

Sommario/riassunto

"'Children enjoyed it so much they didn't realise they were being worked so hard.' - Jo Miles - Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire 'Great speaking and listening activity setting up ideas for the Big Write. The games extended the children's vocabulary. Purposeful learning - love it!' - Liz



Pilgrim - Senior teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross curricular creativity, Classroom Literacy Games for VCOP contains original games with suggestions how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach the VCOP initiative to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, 'guided reading' and weekly 'Big Write' exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher"-- Provided by publisher.