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1. |
Record Nr. |
UNINA9910787021703321 |
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Autore |
Horn Michael B |
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Titolo |
Blended [[electronic resource] ] : Using Disruptive Innovation to Improve Schools |
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Pubbl/distr/stampa |
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ISBN |
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1-119-41329-X |
1-118-95517-X |
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Descrizione fisica |
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1 online resource (333 p.) |
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Classificazione |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Blended learning - United States |
Computer-assisted instruction - United States |
Internet in education - United States |
School management and organization |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Cover; Title Page; Copyright; Contents; List of Videos; Foreword; Acknowledgments; About the Authors; Introduction; Pattern of Disruptive Innovation; Disruptive Innovation and Online Learning; The Factory-Based Model of Schooling; Student-Centered Learning; Why Schools Are Reaching a Tipping Point; Building a Field of Experts; What You'll Find in This Book; Part 1 Understanding; Chapter 1 What Is Blended Learning?; Online Learning's Upward March; What Blended Learning Is and Isn't; Models of Blended Learning; Mixing of Blended Models; To Sum Up; Appendix 1.1: Discussion of Key Terms |
Appendix 1.2: K-12 Blended-Learning Taxonomy Chapter 2 Are All Classrooms Going to Blend?; The Theory of Hybrids; Is Blended Learning Disruptive?; Hybrid Models of Blended Learning; Disruptive Models of Blended Learning; Foreseeing the K-12 Education Revolution; What Is to Become of Schools?; To Sum Up; Part 2 Mobilizing; Chapter 3 Start with the Rallying Cry; The Alternative to Cramming; Defining the Problem or Stating the Goal; Should Leaders Focus on Sustaining or Disruptive Rallying Cries?; How to Identify Core Opportunities; How to Identify Nonconsumption Opportunities |
Threats versus Opportunities To Sum Up; Chapter 4 Organize to |
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Innovate; A Framework for Team Design; Applying the Team Framework to Schools; Using Multiple Types of Teams; The Cost of Getting It Wrong; To Sum Up; Part 3 Designing; Chapter 5 Motivate the Students; The Importance of Student Willingness to Learn; The Jobs-to-Be-Done Theory; Students' Jobs to Be Done; The Architecture of a Job; Fulfilling the Job for Students; What to Integrate, and How; Blended Learning's Role in Fulfilling Student Jobs; The Danger of Asking Students to Change Jobs; To Sum Up; Chapter 6 Elevate Teaching |
Designing the Teacher Role from the Student Perspective Designing the Teacher Role from the Teacher Perspective; Doing Right for Students and Teachers; To Sum Up; Chapter 7 Design the Virtual and Physical Setup; Product Architecture and Interfaces; The Shift in Personal Computer Architecture; The Shift toward Modularity in Education; Integrated versus Modular Online Content; Integrated versus Modular Operating Systems; Integrated versus Modular Physical Space; Aligning Your Strategy to Your Circumstances; To Sum Up; Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs |
Chapter 8 Choose the Model Match the Model to the Type of Problem; Match the Model to the Type of Team; Match the Model to the Desired Student Experience; Match the Model to the Role of the Teacher; Match the Model to the Physical Space; Match the Model to the Availability of Internet-Enabled Devices; Prioritizing Options and Making the Selection; Moving toward Multiple Models; To Sum Up; Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?; Part 4 Implementing; Chapter 9 Create the Culture; What Is Culture?; The Power of Culture for Children |
The Power of Culture in Schools |
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Sommario/riassunto |
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Navigate the transition to blended learning with this practical field guide Blended is the practical field guide for implementing blended learning techniques in K-12 classrooms. A follow-up to the bestseller Disrupting Class by Clayton M. Christensen, Michael Horn, and Curtis Johnson, this hands-on guide expands upon the blended learning ideas presented in that book to provide practical implementation guidance for educators seeking to incorporate online learning with traditional classroom time. Readers will find a step-by-step framework upon which to build a more student-centered system, along |
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2. |
Record Nr. |
UNINA9910969649403321 |
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Autore |
Radcliffe Doug |
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Titolo |
Microsoft Flight Simulator 2004 : a century of Flight : official strategies & secrets / / Doug Radcliffe |
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Pubbl/distr/stampa |
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San Francisco, Calif. ; ; London, : SYBEX, 2003 |
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ISBN |
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9786610649846 |
9781280649844 |
1280649844 |
9780470113318 |
0470113316 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (274 p.) |
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Disciplina |
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Soggetti |
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Airplanes - Piloting - Computer simulation |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Microsoft Flight Simulator 2004: A Century of Flight; Acknowledgments; Contents; How to Use This Book; Chapter 1: Systems Checklist; Configuring Your Flight Simulator; Controlling Your Flight Simulator; Chapter 2: Modern Aircraft Reference; Statistics Explained; Beechcraft Baron 58; Beechcraft King Air 350; Bell 206B JetRanger; Boeing 737-400; Boeing 747-400; Boeing 777-300; Cessna C172SP Skyhawk; Cessna C182S Skylane; Cessna C208 Caravan Amphibian; Cessna C208B Grand Caravan; Extra 300S; Learjet 45; Mooney Bravo; Robinson R22 Beta II; Schweizer 2-32 Sailplane |
Chapter 3: Historical Aircraft ReferenceCurtiss JN-4D "Jenny"; deHavilland DH-88 Comet; Douglas DC-3; Ford 4-AT-E Tri-Motor; Model 5B and 5C Vega; Piper J-3 Cub; Ryan NYP Spirit of St. Louis; Vickers F.B.27A Vimy; 1903 Wright Flyer; Chapter 4: The Learning Center; Navigating the Learning Center; Getting Airborne; Chapter 5: From Taxi to Takeoff; Flight Planning; On the Taxiway; Off the Runway; Chapter 6: In-Flight Navigation; VFR Navigation; IFR Navigation; NDB and ADF Navigation; GPS Navigation; Autopilot; Air Traffic Control; Emergencies; Airspace Definitions; Final Navigation Challenge |
Chapter 7: Approaches and LandingsApproaches and Landings: Historic |
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vs. Modern Planes; VFR Approaches and Landings; IFR Approaches and Landings; ATC Contact for Approaches and Landings; ILS Approaches; Short-Field and Crosswind Landings; Chapter 8: "So You Want To Be A..."; Bush Pilot; Airline Pilot; Aerobatic Pilot; Chapter 9: The Multiplayer Skies; Multiplayer Setup; Spreading Your Wings; Chapter 10: Flight Simulator Community; Web Resources; Add-Ons and Accessories; Favorite Links; Appendix A: Common Problems for New Users; Appendix B: Checklists; Appendix C: Keyboard Reference Chart; Index |
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Sommario/riassunto |
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Flight Simulator 2004: A Century of Flight lets pilots of all ages and abilities experience history in the cockpit of such famous planes as the Wright Flyer, the Spirit of St. Louis, and the Douglas DC-3. This official strategy guide, written with the full cooperation of Microsoft Game Studios, will help you deepen your knowledge and enjoyment of every aspect of flight, whether you're trying to land that Comet in a crosswind or request take-off clearance from ATC so you can get that 737 full of passengers to Chicago on time. Inside you'll find:Detailed specifications, statistics |
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