1.

Record Nr.

UNINA9910973096703321

Autore

Blumberg Mark Samuel <1961->

Titolo

Body heat : temperature and life on earth / / Mark S. Blumberg

Pubbl/distr/stampa

Cambridge, MA, : Harvard University Press, 2002

ISBN

9780674262126

0674262123

9780674023765

0674023765

Edizione

[1st ed.]

Descrizione fisica

1 online resource (256 p. ) : ill

Disciplina

571.46

Soggetti

Body temperature - Regulation

Animal heat

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Originally published: 2002.

Nota di bibliografia

Includes bibliographical references (p. 219-229) and index.

Nota di contenuto

Introduction 1. Temperature: A User's Guide 2. Behave Yourself 3. Then Bake at 98.6&deg;F for 400,000 Minutes 4. Everything in Its Place 5. Cold New World 6. Fever All through the Night 7. The Heat of Passion 8. Livin' off the Fat 9. The Light Goes Out Epilogue Bibliography Acknowledgments Index

Sommario/riassunto

In this illuminating book, biopsychologist Mark Blumberg explores the many ways that temperature rules the lives of all animals. In the process Blumberg tells wonderful stories of evolutionary and scientific ingenuity.



2.

Record Nr.

UNINA9910967048403321

Autore

Cromie John <1961->

Titolo

QuickTime for .NET and COM developers / / John Cromie

Pubbl/distr/stampa

Amsterdam ; ; Boston, : Morgan Kaufmann/Elsevier, c2006

ISBN

9786610633661

9781280633669

1280633662

9780080454726

0080454720

Edizione

[1st edition]

Descrizione fisica

1 online resource (358 pages)

Collana

QuickTime developer series

Disciplina

006.6/865

Soggetti

Digital video - Editing - Data processing

Motion pictures - Editing - Data processing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Front cover; QuickTime Developer Series; Title page; Copyright page; Table of contents; About the Author; Preface; QuickTime; What's in This Book?; Discovering QuickTime; Acknowledgments; 1 Introduction; Introduction; Why QuickTime?; Why .NET and COM?; COM; .NET; COM Interop; QuickTime Meets COM and .NET; Who Is This Book For?; What Should I Know Before Reading This Book?; Code Samples; Additional Resources; .NET, Visual Basic, and C#; Windows Scripting; QuickTime; 2 Getting Started with the QuickTime Control; Introduction; Hello World!; Simple Player - The Basics; Initialization

Opening and Closing MoviesControlling the Movie; Getting Information about the Movie; Scaling the Movie; Full-Screen Movies; Automatically Sizing the Form; About...; Summary; 3 Using the QuickTime Control; Introduction; The Apple QuickTime Control; Get the Big Picture; Movies; Loading a Movie; Movie Scaling and Sizing; A Resizeable Window for Simple Player; Background and Border; Movie Controller; Auto Play; Control over Full-Screen Display; Initializing QuickTime; Is QuickTime Available?; Probing Deeper; Summary; 4 The QuickTime Object Model; Introduction; Object Models

The QuickTime Object ModelQTMovie and Its Offspring; QTQuickTime



and Its Offspring; Summary; 5 Diving Deeper; Introduction; QuickTime Events; Registering for QuickTime Events; Handling QuickTime Events; Sample: QuickTime Events Demo; QuickTime Metadata; Annotations; CFObject and Its Uses; CFObject Collection; The Annotations CFDictionary; Complex CFObject Data Structures; Persistent CFObject; Error Handling; Summary; 6 Create and Edit; Introduction; The Joy of Cut, Copy, and Paste; Implementing the Edit Menu; Saving the Movie; Creating a New Movie; Movie Builder; Assembling a Movie

Adding an OverlaySubtitling the Movie; Summary of the Edit Capabilities of QTMovie; Creating a Movie from Images; SMIL the Movie; Creating a Movie Using GDI; Saving a New Movie; Summary; 7 Browsing the Media; For the Birds; Design Decisions; Implementation; Picking the Components; Building the Bare Bones; Directory Browsing; Media Display; Wiring Up the Connections; Adding the QuickTime Control; Media Inspector; A Tooltip; Summary; 8 Scripting QuickTime Player; Introduction; Scripting QuickTime on the Mac; Windows Scripting Host; COM (Automation) Server; QuickTime Player: A COM Server

Opening and Playing a MovieThe QuickTime Player Object Model; Working with Players; A Movie Builder Script; Batch Export from the Command Line; Event Handlers; Script Droplets; Windows Scripting File (.wsf) Format; Summary; 9 QuickTime Meets Office; Introduction; Excel; Adding the QuickTime Control; ActiveX and Macro Security; Adding a Play/Stop Cell; Movie Inspector; Movie Inspector with Annotation Editing; Batch Processing: Movie Annotator; Access; Movie Display; QuickTime Event Handling; Summary; Appendix A: QuickTime COM Library Reference; QuickTime Control (QTOControlLib)

QuickTime Object Library (QTOLibrary)

Sommario/riassunto

At the heart of Apple's hugely popular iLife software suite-iMovie, iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.QuickTi