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Record Nr. |
UNISA996464515103316 |
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Titolo |
Human-computer interaction : interaction techniques and novel applications : thematic area, HCI 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. Part II / / edited by Masaaki Kurosu |
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Pubbl/distr/stampa |
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Cham, Switzerland : , : Springer, , [2021] |
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©2021 |
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ISBN |
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Descrizione fisica |
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1 online resource (672 pages) |
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Collana |
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Lecture Notes in Computer Science ; ; v.12763 |
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Disciplina |
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Soggetti |
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Human-computer interaction |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Novel Interaction Techniques -- Performance Evaluation and Efficiency of Laser Holographic Peripherals -- 1 Introduction -- 2 Related Work -- 2.1 The Development of Keyboard -- 2.2 Mechanical Keyboard Types -- 2.3 Introduction of Virtual Keyboard -- 2.4 How Virtual Keyboard and Mouse Function -- 2.5 How Virtual Keyboard and Mouse Process the Information -- 3 Experimental Setup -- 4 Experimental Result -- 4.1 Keyboard Experiment Results -- 4.2 Mouse Experiment Results -- 4.3 Possible Improvements in Hardware -- 4.4 Possible Improvements Through AutoCorrect and RNN-LM -- 5 Conclusion -- References -- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency -- 1 Introduction -- 2 Background and Related Work -- 2.1 Nature of Touch Screen Input Latency -- 2.2 Focus of Input Latency Studies -- 2.3 Latency Compensation Approaches -- 3 Orientation, Tilt, Pressure for Latency Compensation -- 3.1 Real-Pen Specific Features of Active Stylus -- 3.2 Dataset and Preprocessing -- 3.3 Implementation Details -- 4 Study 1: Latency Compensation Accuracy -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Task and Procedure -- 4.4 Measurements -- 4.5 Results and Discussion -- 5 Study 2: Users' Perception of Latency -- 5.1 Apparatus -- 5.2 Participants -- 5.3 Task |
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and Procedure -- 5.4 Results and Discussion -- 6 Conclusion and Future Work -- References -- Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 Virtual Environment and Data Collection -- 2.3 Comparison Between Head-Tracking and Eye-Tracking -- 3 Results -- 4 Discussion -- 5 Conclusions -- References. |
Investigation of Motion Video Enhancement for Image-Based Avatars on Small Displays -- 1 Introduction -- 2 Importance of an Upright Posture for Avatars -- 3 Method for Enhancing Body Sway Motions -- 4 Subjective Assessment -- 4.1 Conditions of the Subjective Assessment -- 4.2 Result of Subjective Assessment -- 5 Conclusion -- References -- Sound Symbolic Words as a Game Controller -- 1 Introduction -- 2 Method -- 2.1 Game Design -- 2.2 Game System -- 3 Experiment -- 3.1 Experiment Design -- 4 Result and Discussion -- 4.1 Result -- 4.2 Discussion -- References -- Towards Improved Vibro-Tactile P300 BCIs -- 1 Introduction -- 2 Methods -- 2.1 Subjects -- 2.2 Materials and Methods -- 2.3 Stimulation Sequence -- 2.4 One Session -- 2.5 Feature Expression and Classification -- 2.6 Indecisive Answers -- 2.7 ERP Plots -- 2.8 ITR -- 3 Results -- 4 Discussion -- References -- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing -- 1 Introduction -- 2 Related Work -- 2.1 No Eye Contact in VC -- 2.2 ER Function Using Hardware -- 2.3 ER Research Using Software -- 2.4 ER Method Using Avatar -- 2.5 Summary -- 3 Methods -- 3.1 User Research Design -- 3.2 Interview with VC Users -- 4 Survey -- 4.1 The Degree to Which You Care About Yourself Photographed on the Camera -- 4.2 Camera Face Angle Desired by the User -- 4.3 Camera Gaze Experience for Intentional Eye Contact -- 5 Result -- 5.1 Degree of Awkwardness About the Self-shot on the Camera -- 5.2 Face Angle Preference -- 5.3 Experience of Intentional Camera Gaze -- 6 User Experience-Oriented ER Guideline Proposal -- 6.1 3D Source for 3D Face Angle -- 6.2 3D Face Selection with Morphing Image Step 4 -- 6.3 Teleprompter -- 7 Conclusion and Future Studies -- References -- Evaluating the Accuracy and User Experience of a Gesture-Based Infrared Remote Control in Smart Homes. |
1 Introduction -- 2 Related Work -- 2.1 Gestures for Entertainment and Work -- 2.2 Gestures in the Home Environment -- 3 Hardware Concept and Realization -- 4 Experimental Design of User Studies -- 5 Results of User Tests -- 5.1 User Experience -- 5.2 Accuracy -- 6 Discussion -- 7 Conclusion and Next Steps -- References -- Detection of Finger Contact with Skin Based on Shadows and Texture Around Fingertips -- 1 Introduction -- 2 Related Work -- 2.1 Operations and Inputs in Virtual Reality Environments -- 2.2 Input Methods Using Finger Contact with Body -- 3 Proposed Method -- 4 Prototype Implementation -- 4.1 Phase 1: Fingertip Extraction -- 4.2 Phase 2: Image Enhancement -- 4.3 Phase 3: Contact Detection -- 5 Dataset -- 5.1 Recoding Input Motion Videos -- 5.2 Data Augmentation and Datasets -- 6 Experiments -- 6.1 Experiment 1: Performance Evaluation of Contact Detection Model -- 6.2 Experiment 2: Performance Evaluation for New Users -- 6.3 Experiment 3: Performance Evaluation for New Lighting Environments -- 6.4 Experiment 4: Performance Evaluation for New Users and Lighting Environments -- 6.5 Discussion -- 7 Conclusion -- References -- Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches -- 1 Introduction -- 2 Previous Research -- 3 Proposed Method -- 3.1 Key Layout at Standby Status -- 3.2 Selection of a Row of Hiragana -- 3.3 Selection of a Character -- 4 Input Speed and Error |
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Rate of Beginners -- 4.1 Experimental Condition -- 4.2 Experimental Procedure -- 4.3 Experimental Result -- 5 A 30-Day Experiment -- 5.1 Experimental Condition -- 5.2 Experimental Result -- 6 Conclusion -- References -- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen -- 1 Introduction -- 2 Related Researches -- 3 Proposed Method -- 4 Experiment -- 4.1 Experiment Preparation. |
4.2 Input Speed and Error Rate of Beginners -- 4.3 Long-Term Experiment -- 4.4 Input Speed and Error Rate of the Expert -- 4.5 Comparison to SliT -- 4.6 Comparison to the Other Related Method -- 5 Comparison -- References -- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor -- 1 Introduction -- 1.1 Research Background -- 1.2 Related Research Statuses -- 1.3 Research Content -- 2 Method of Hand Segmentation and Contour Extraction -- 2.1 Data Acquisition Equipment -- 2.2 Preprocessing -- 2.3 Background Modeling -- 2.4 Hand Segmentation Method -- 2.5 Contour Extraction Method -- 3 Experimental Verification and Result Analysis -- 3.1 Results in Complex Scenario -- 3.2 Evaluation Parameters -- 4 Conclusion -- References -- It's a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Gesture in Psychology -- 2.2 Gesture in HCI -- 2.3 Multimodal Communication and Collaboration -- 3 Method -- 3.1 Participants -- 3.2 Procedure -- 3.3 Apparatus -- 3.4 Block Layouts -- 3.5 Conditions -- 3.6 Data Analysis -- 4 Results -- 4.1 Differences in Gesture Use -- 4.2 Differences in Speech Use -- 4.3 Co-expression of Speech and Gesture -- 4.4 Task Performance -- 5 Discussion -- 5.1 Different Strategies for Different Modalities -- 5.2 Speech and Gesture for Resolving Orientation -- 5.3 Improved Performance with Gesture -- 6 Implications for Design -- 7 Conclusion -- References -- Human-Robot Interaction -- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE -- 1 Introduction -- 2 ANEMONE -- 3 Practical Application of ANEMONE -- 3.1 Phase 1: Preparation -- 3.2 Phase 2: Selection of UX Evaluation Type -- 3.3 Plan and Conduct the UX Evaluation -- 3.4 Phase 4: Analysis of Collected Data and Identifying UX Problems. |
3.5 Phase 5: Organising the Identified UX Problems in Scope and Severity -- 4 Lessons Learned and Recommendations -- 5 Concluding Remarks -- References -- A Robot that Tells You It is Watching You with Its Eyes -- 1 Introduction -- 2 Related Studies -- 2.1 Effects of Eyes on Communication -- 2.2 Eyes of Social Robots -- 2.3 Eyes and Human-Robot Interaction -- 2.4 Social Robots in Public Spaces -- 3 Proposal of an Eye-Based Interaction -- 3.1 KiroPi V2 -- 3.2 Concept -- 4 Development -- 4.1 User Position Estimation -- 4.2 Sizes and Positions of Eyes -- 4.3 Telling Distance -- 4.4 Telling Angle -- 5 Experiment 1: Eyes Expression Evaluation -- 5.1 Convergence Angle and User's Shadow -- 5.2 Eyes Movement Bias -- 6 Experiment 2: Shopping Scenario -- 6.1 Scenario -- 6.2 Method -- 6.3 Results -- 7 Discussion -- 8 Conclusion -- References -- Am I Conquering the Robot? the Impact of Personality on the Style of Cooperation with an Automatic System -- 1 Introduction -- 2 Humans' Trust in Robot: Review of Related Studies -- 3 Experiment -- 3.1 Robot System -- 3.2 Measurement Tools and Interview -- 3.3 Task and Procedure -- 4 Results and Analysis -- 4.1 Evaluation of the Performance and TR -- 4.2 Evaluation of DC and TR -- 4.3 Evaluation of EQ, DC, and TR -- 4.4 "Happiness" of the Robot -- 5 Discussion and Conclusions -- References -- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes -- 1 Introduction -- 2 Robot Pairs -- 2.1 Talking Robot (Robot Pair 1) -- 2.2 |
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Floating Guide Robot (Robot Pair 2) -- 2.3 Vending Machine Robot (Robot Pair 3) -- 3 Experiment Method -- 3.1 Questionnaire -- 3.2 Experimental Procedure -- 4 Experiment Results -- 5 Discussion -- 6 Conclusion and Future Works -- References -- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction -- 1 Introduction -- 2 Method. |
2.1 Procedure and Measures. |
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2. |
Record Nr. |
UNINA9910965534203321 |
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Autore |
Rihtman-Augustin Dunja |
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Titolo |
Ethnology, myth and politics : anthropologizing Croatian ethnology / / by Dunja Rihtman-Augustin ; edited by Jasna Capo Zmegac |
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Pubbl/distr/stampa |
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London : , : Taylor and Francis, , 2017 |
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ISBN |
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1-351-93886-X |
1-315-25604-5 |
1-351-93887-8 |
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Descrizione fisica |
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1 online resource (165 pages) |
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Collana |
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Progress in European Ethnology |
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Disciplina |
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Soggetti |
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Ethnology - Croatia |
Croatia Politics and government |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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First published 2004 by Ashgate Publishing. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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chapter 1 Between Ethnicity and Nation -- chapter 2 Vuk Karadžic: Past and Present or On the History of Folk Culture -- chapter 3 The Zadruga Between Real and Imagined Order -- chapter 4 Antun Radic: Peasants into Croats -- chapter 5 Distancing Ethnology from Politics -- chapter 6 Ethnology During Socialism and After -- chapter 7 Ethnology and the Ethnomyth -- chapter 8 Anthropologizing Ethnology -- chapter 9 The Ethno-Anthropologist in his Native Field: to Observe or to Witness? -- chapter 10 The ICTY in The Hague and Anthropological Expertise. |
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Sommario/riassunto |
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"The book offers a critical overview of Croatian ethnology written by the most prominent Croatian ethnologist/ anthropologist in the second half of the 20th century - Dunja Rihtman-Augustin (recently deceased). She was the first Croatian ethnologist to break with the long established |
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tradition of diffusionist (culture area) studies of her contemporaries and start to anthropologize Croatian ethnology. This book, compiled and completed by Jasna Capo Zmegac, highlights some crucial remarks with regard to the relationship between ethnology and politics. They are formulated as a series of research questions and problems, including: the role of folk culture as mythomoteur, cannonization of the folk culture, nationalization of the peasants in the 19th century and the role of ethnology. This vividly written text offers an exceptional insight into Croatian ethnological developments in the past century, as well as into crucial ruptures in Croatian society which have had important repercussions on ethnological discipline."--Provided by publisher. |
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