|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910964235903321 |
|
|
Autore |
Bigelow Daven |
|
|
Titolo |
Construct game development : beginner's guide : a guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct / / Daven Bigelow |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Olton, Birmingham [England], : Packt Pub., 2012 |
|
|
|
|
|
|
|
ISBN |
|
9786613653543 |
9781280676611 |
1280676612 |
9781849516617 |
1849516618 |
|
|
|
|
|
|
|
|
Edizione |
[1st ed.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (298 p.) |
|
|
|
|
|
|
Collana |
|
Learn by doing : less theory, more results |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Video games - Programming |
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
|
|
|
|
|
Nota di contenuto |
|
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Our First Look at Construct; The first step: downloading and installing Construct Classic; Time for action - getting Construct Classic up and running; Step two: creating a game project; Time for action - starting a game project; Creating the project; Changing the project details; Running the project; Step three: navigating the interface of Construct Classic; Time for action - clicking our way around Construct Classic; The layout editor; The properties box; The event editor |
The animator boxThe layers box; The final step: an introduction to objects; Time for action - creating some objects; Creating an object; Drawing the sprite; Changing the appearance of the sprite; Summary; Chapter 2: Hello World! Construct Style; Sprites revisited; Time for action - creating a player sprite; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action - make some tiled backgrounds; Attributes: telling Construct more about our objects; Time for action - adding attributes to our objects |
|
|
|
|