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1. |
Record Nr. |
UNISA996386913703316 |
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Autore |
Pierce Thomas <1622-1691.> |
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Titolo |
Pacificatorium orthodoxae theologiae corpusculum [[electronic resource] ] : cui omnes qui, seposito partium studio, Christum sapiunt & prositentur unanimiter quent suffragari : opus ad connubium unitatis cum veritate sanciendum / / a T.P. decano Sarisburiensi charitatis & pecis studiossimo, amicabiliter concinnatum |
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Pubbl/distr/stampa |
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Londini, : Typis S. Roycroft ..., : Impensis R. Davis Oxonij, & R. Clavell ..., 1685 |
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Edizione |
[Secundae huic editioni accesserunt Phrontides deuterai, De perfectissimo Dei cultu ad Normam divinam exigendo.] |
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Descrizione fisica |
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Soggetti |
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Theology, Doctrinal - 17th century |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Written by Thomas Pierce and intended as a treatise for young men entering into holy orders. Cf. DNB. |
"De perfectissimo Dei cultu ad Normam exigendo" has special t.p. dated 1684. |
"Phrontides deuterai" transliterated from Greek. |
Includes index. |
"Errata in hac editione admissa sic corrige": p. [21] |
Advertisement on p. [22-24] |
Reproduction of original in the University of Illinois (Urbana-Champaign Campus). Library. |
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Sommario/riassunto |
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2. |
Record Nr. |
UNINA9910962499403321 |
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Autore |
Ahearn Luke |
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Titolo |
3D game art : f/x & design / / Luke Ahearn |
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Pubbl/distr/stampa |
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Scottsdale, Arizona : , : Coriolis, , 2001 |
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Descrizione fisica |
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1 online resource (xxv, 379 pages) : illustrations (some color) |
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Disciplina |
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Soggetti |
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Computer graphics |
Real-time programming |
Three-dimensional display systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Intro -- About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index. |
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Sommario/riassunto |
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-- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elements |
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