1.

Record Nr.

UNISA996386913703316

Autore

Pierce Thomas <1622-1691.>

Titolo

Pacificatorium orthodoxae theologiae corpusculum [[electronic resource] ] : cui omnes qui, seposito partium studio, Christum sapiunt & prositentur unanimiter quent suffragari : opus ad connubium unitatis cum veritate sanciendum / / a T.P. decano Sarisburiensi charitatis & pecis studiossimo, amicabiliter concinnatum

Pubbl/distr/stampa

Londini, : Typis S. Roycroft ..., : Impensis R. Davis Oxonij, & R. Clavell ..., 1685

Edizione

[Secundae huic editioni accesserunt Phrontides deuterai, De perfectissimo Dei cultu ad Normam divinam exigendo.]

Descrizione fisica

[4], 431, [25] p

Soggetti

Theology, Doctrinal - 17th century

Lingua di pubblicazione

Latino

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Written by Thomas Pierce and intended as a treatise for young men entering into holy orders.  Cf. DNB.

"De perfectissimo Dei cultu ad Normam exigendo" has special t.p. dated 1684.

"Phrontides deuterai" transliterated from Greek.

Includes index.

"Errata in hac editione admissa sic corrige": p. [21]

Advertisement on p. [22-24]

Reproduction of original in the University of Illinois (Urbana-Champaign Campus). Library.

Sommario/riassunto

eebo-0167



2.

Record Nr.

UNINA9910962499403321

Autore

Ahearn Luke

Titolo

3D game art : f/x & design / / Luke Ahearn

Pubbl/distr/stampa

Scottsdale, Arizona : , : Coriolis, , 2001

Descrizione fisica

1 online resource (xxv, 379 pages) : illustrations (some color)

Disciplina

006.6/93

Soggetti

Computer graphics

Real-time programming

Three-dimensional display systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index.

Sommario/riassunto

-- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elements