1.

Record Nr.

UNINA9910973492303321

Autore

Scolastici Claudio

Titolo

Mobile game design essentials / / Charles Scolastici

Pubbl/distr/stampa

Birmingham : , : Packt Publishing, , 2013

ISBN

9781461952985

1461952980

9781849692991

1849692998

Edizione

[1st ed.]

Descrizione fisica

1 online resource (358 p.)

Collana

Community experience distilled

Altri autori (Persone)

NolteDavid

Disciplina

794.8151

Soggetti

Video games - Design

Video games - Programming

Mobile games

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Intro -- Mobile Game Design Essentials -- Table of Contents -- Mobile Game Design Essentials -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Operating Systems - Mobile and Otherwise -- Operating systems -- Mobile operating systems -- Android -- Google Play and Amazon Appstore -- App development -- Games for Android -- Eclipse versus Intellij -- iOS -- The App Store -- Development on iOS -- Xcode -- Using Xcode -- Windows Phone -- Windows Phone Store -- Developing apps with Windows Phone -- Developing a game for Windows Phone with XNA -- Java ME -- Developing games with Java ME -- NetBeans -- BlackBerry -- The BlackBerry App World -- Developing games for BlackBerry -- Summary -- 2. The Mobile Indie Team -- A matter of size -- Key roles in a successful team -- What it takes -- Commitment -- Cohesion -- Software development methodologies -- Discipline -- Professional



training -- Passion for games -- The roles in an indie mobile team -- The game designer -- Designer at work -- Designer tools -- The practices of game design -- Academic formation and personality -- No game is ever done! -- The game artist -- Brushes and canvas -- Forms of art -- 2D graphic assets -- 3D graphic assets -- Art schools and creative types -- The programmer -- The programmer's kit -- Coding departments -- Learning to be a programmer -- The game tester -- The tools of deconstruction -- Aspects of game testing -- Skills of a professional player -- University of Gamestop -- The game producer -- Keeping things organized.

Key questions of a producer -- Skills for all! -- Who is the producer? -- The sound designer -- Creating music and sound fx -- Audio skills and tasks -- Schools of sound production -- Audio personality -- Summary -- 3. Graphics for Mobile -- Pixels and vectors -- Pixels -- Vectors -- The graphic file formats -- Raster graphics -- Vector graphics -- Videos in videogames -- Software to create game graphics -- Resolution issues with mobile games -- 2D graphic assets -- Sprites -- Backgrounds -- Tiles -- The parallax motion -- Masking -- 3D graphic assets -- 3D models -- Texturing -- Materials -- UV Mapping -- More on textures -- Baking -- Animations -- Designing a character for mobile -- The character design process -- Silhouettes -- Colors for mobile -- The user interface and HUD -- Summary -- 4. Audio for Mobile -- Digital sound technology -- Analog versus digital -- Recording and playback -- Recording -- The sample rate -- The word length -- Compression -- Uncompressed -- Lossless compression -- Lossy compression -- Playback -- Types of game sounds -- Dynamic audio -- Adaptive audio -- Interactive audio -- Non-Dynamic linear sounds and music -- Diegetic sounds -- Adaptive -- Interactive -- Non-Dynamic -- Non-Diegetic sounds -- Adaptive -- Interactive -- Kinetic gestural interaction -- The audio editing software -- Avid Pro Tools -- Sound Forge/Sonic Foundry -- Audacity -- Ableton Live -- Designing audio for mobile games -- Planning the audio in advance -- Hardware limitations for mobile games audio -- The role of audio in mobile games -- Listening conditions for mobile games -- Best practices for mobile games audio design -- Scripting skills for a mobile audio designer -- File compression -- Looping background music -- To learn more -- Final advice -- Summary -- 5. Coding Games -- Main features of programming languages -- Libraries -- Abstraction.

Implementation -- Usage -- Game programming -- C++ -- Memory management -- Objects -- Complaints about C++ -- Java -- Memory management -- Syntax -- Java for mobile - Java ME -- Objective-C -- Cocoa -- Cocoa Touch -- Xcode -- Working with objects -- Extending classes with categories -- Protocols define messaging contracts -- Values and collections -- Blocks -- Objective-C conventions -- Getting started -- HTML5 -- Canvas -- HTML5 and Flash -- Issues with HTML5 -- HTML5 games -- Conclusions -- Scripting languages -- Structure of a game program -- Initialization -- The game loop -- Termination -- Conclusion -- Summary -- 6. Mobile Game Controls -- Input technology -- Touchscreens -- Keypads -- Touchscreen gestures -- Single-tap -- Double-tap -- Long press -- Scroll -- Spread and pinch -- Pan -- Flick -- Multifinger tap -- Multifinger scroll -- Rotate -- Input interfaces for mobile games -- Built-in devices -- GPS -- Accelerometer -- Camera -- Microphone -- External controllers -- Gamepads -- Analog sticks -- Touch-enabled cases -- Grip -- Cabinets -- Headphones -- Future technologies -- Eye tracking -- Brainwave readers -- Summary -- 7. Interface Design for Mobile Games -- The role of the user interface -- Approaching user interface design -- UI in videogames -- Designing the UI -- Aesthetics -- More on



vectors and rasters -- Designing icons -- Best practices in UI design -- Search for references -- The screen flow -- Functionality -- Wireframes -- The button size -- The main screen -- Test and iterate -- Evergreen options -- Multiple save slots -- Screen rotation -- Calibrations and reconfigurations -- Challenges -- Experiment -- Summary -- 8. Mobile Game Engines -- What engines can do -- What engines can't do -- Game engines -- 2D game engines -- Torque 2D -- Cocos2D -- Corona SDK -- 3D game engines -- Shiva 3D -- Unity 3D -- Top-quality engines.

Unreal/UDK -- Educational engines -- GameMaker -- GameSalad -- Unity3D Tutorial - part 1 -- Tutorial part 1A - importing 3D models -- Tutorial part 1B - setting up the scene -- Summary -- 9. Prototyping -- Steps in the prototyping process -- Defining the prototype -- Building the prototype -- Testing the prototype -- Fixing the prototype -- Prototyping styles -- Horizontal prototype -- Vertical prototype -- Types of prototyping -- Disposable code -- Your imagination -- Pencil and paper -- Visual prototypes -- Interactive prototypes -- Reusable code -- Why prototype? -- What to avoid -- Tools -- Tools for rapid prototyping -- Unity3D tutorial - part 2 -- The player's ship -- The aliens -- Firing -- Summary -- 10. Balancing, Tuning, and Polishing Mobile Games -- Balancing -- Symmetry -- Randomization -- Feedback loops -- Game director -- Statistics -- Tuning -- Tuning strategies -- Difficulty settings -- Global difficulty -- Unity 3D tutorial - part 3 -- The barriers -- The player's ship reprise -- Refining the details -- Adding a GUI -- Adding audio effects -- Particle system effects -- Unity 3D tutorial summary -- Summary -- 11. Mobile Game Design -- The basic game design process -- The dos and don'ts of game design -- Dos -- Don'ts -- Designing mobile games -- Hardware limitations -- Screen size -- Game controls -- Audio output -- File size -- Processing power -- Mobile design constraints -- Play time -- Game depth -- Mobile environment -- Smartphones -- Single player versus multiplayer -- The mobile market -- Mobile gamers -- Business models -- Premium -- Freemium -- Ad supported -- Hybrid -- Choosing the right business model -- What makes games fun -- The four keys to fun - the game mechanics that drive play -- Hard fun - emotions from meaningful challenges, strategies, and puzzles.

Easy fun - grab attention with ambiguity, incompleteness, and detail -- The people factor - create opportunities for player competition, cooperation, performance, and spectacle -- Raph Koster and Roger Caillois -- Summary -- 12. Pitching a Mobile Game -- The pitch document -- Importance of pitching -- Game concept -- References -- Prototypes -- Stuck? -- Genre -- Target audience -- Key features -- Target platform and competitors -- Game mechanics -- Control scheme and interface -- Scoring system and achievements -- A gameplay example -- Screen flow and screens relationship -- Game flow -- Tech -- Screenshot -- Team/Designer resume -- Lilypads pitch document -- Concept -- Genre -- References -- Target -- Platform -- Competitors -- Key features -- Character design -- Game mechanics -- Score -- Virtual currency -- IAP (In-App Purchase) -- Achievements and leaderboards -- Additional game elements -- Screen flow -- Game flow -- Tech -- Game features -- Platform -- The iPhone 4 -- Game screen study -- A list of assets -- Graphics -- Audio -- Software -- Schedule and budget -- Summary -- Index.

Sommario/riassunto

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games.



2.

Record Nr.

UNINA9910143292203321

Autore

Hoffbrand A. Victor

Titolo

Postgraduate haematology

Pubbl/distr/stampa

[Place of publication not identified], : Blackwell Pub, 2005

ISBN

1-280-19738-2

9786610197385

0-470-79598-0

0-470-98705-7

1-4051-4353-3

Disciplina

616.1/5

Soggetti

Hematologic Diseases

Blood

Body Fluids

Hemic and Immune Systems

Hemic and Lymphatic Diseases

Fluids and Secretions

Disease

Anatomy

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di contenuto

Stem cells and haemopoiesis / Myrtle Gordon -- Erythropoiesis / Douglas Higgs and William Wood -- Iron metabolism, iron deficiency, and disorders of haem synthesis / Mark Worwood and A. Victor Hoffbrand -- Iron overload / A. Victor Hoffbrand and Mark Worwood -- Megaloblastic anaemia / A. Victor Hoffbrand and Ralph Green -- Haemoglobin and the inherited disorders of globin synthesis / David Weatherall -- Sickle cell anaemia / Elliott Vichinsky -- Hereditary disorders of the red cell membrane / Edward Gordon-Smith -- Red cell metabolic disorders / Edward Gordon-Smith -- Acquired haemolytic anaemias / Edward Gordon-Smith and Judith C.W. Marsh -- Paroxysmal nocturnal haemoglobinuria / Lucio Luzzatto and Rosario Notaro -- Inherited aplastic anaemia/bone marrow failure syndromes / Inderjeet



Dokal -- Acquired aplastic anaemia, other acquired bone marrow failure disorders, and dyserythropoiesis / Edward Gordon-Smith and Judith Marsh -- Red cell immunohaematology: introduction / Marcela Contreras and Geoff Daniels --

Antigens in human blood / Marcela Contreras and Geoff Daniels -- Clinical blood transfusion / Marcela Contreras ... [et al.] -- Phagocytic white blood cells / Farhad Ravandi and Ronald Hoffman -- Haemopoietic growth factors / Jenny Byrne and Nigel Russell -- Lysosomal storage disorders / Atul Mehta and Derralynn Hughes -- Normal lymphocytes and non-neoplastic lymphocyte disorders / Mark Drayson and Paul Moss -- The spleen / S. Mitchell Lewis -- Immunodeficiency diseases / David Webster -- Haematology in HIV disease / Christine Costello -- Histocompatibility / Ann-Margaret Little and Steven Marsh, J. Alexandro Madrigal -- Stem cell transplantation / Charles Craddock and Ronjon Chakraverty -- Non-myeloablative transplantation / Kirsty Thomson, Michael Potter, and S. Mackinnon -- Gene therapy for haemopoietic disorders / Raphaël Rousseau and Malcolm Brenner --

Molecular basis of leukaemia and lymphoma / Anthony Green ... [et al.] -- Diagnosis and classification of acute leukaemia / Barbara Bain -- Cytogenetics of acute leukaemia / Christine Harrison -- Acute myeloid leukaemia / Alan Burnett -- Adult acute lymphoblastic leukaemia / Dieter Hoelzer and Nicola Gökbuget -- Childhood acute lymphoblastic leukaemia / Der-Cherng Liang and Ching-Hon Pui -- Minimal residual disease in acute leukaemia / Letizia Foroni, Paula Gameiro, and A. Victor Hoffbrand -- Multi-drug resistance in leukaemia / Jean-Pierre Marie and Ollivier Legrand -- Support care in the management of acute leukaemia / Archibald Prentice and Peter J. Donnelly -- Chronic myeloid leukaemia / John M. Goldman and Tariq I. Mughal -- Chronic lymphocytic leukaemia and related B-cell disorders / Daniel Catovsky -- T-cell lymphoproliferative disorders / Estella Matutes --

Myelodysplastic syndrome / David Oscier and Sally Killick -- Myeloma / H.J.B. Goodman and P.N. Hawkins -- Amyloidosis / Philip Hawkins and Hugh Goodman -- Classification of lymphomas / Peter Isaacson -- Management of Hodgkin's disease / Lynny Yung and David Linch -- Management of non-Hodgkin's lymphoma / I. Avivi and A.H. Goldstone -- Myeloproliferative disorders / Anthony Green and G. Vassiliou -- Normal haemostasis / Geoffrey Kemball-Cook, Edward Tuddenham, and John McVey -- Platelets--structure, function, and physiology / Stephen Watson and Paul Harrison -- Congenital bleeding: X linked disorders and von Willebrand disease / Michael Laffan and Christine Lee -- Congenital bleeding: autosomal recessive deficiencies / Flora Peyvandi and Pier Mannucci -- Acquired coagulation disorders / Michael Nash ... [et al.] -- Thrombotic thrombocytopenic purpura and haemolytic uraemic syndrome (congenital and acquired) / Pier Mannucci --

Inherited thrombophilia / Isobel Walker -- Acquired venous thrombosis / Beverly Hunt and Michael Greaves -- Management of venous thromboembolism / Sam Schulman -- Congenital platelet disorders / Maurizio Margaglione -- Immune thrombocytopenic purpura (ITP) / April Chiu ... [et al.] -- Athero-thrombosis, thrombolysis & antiplatelet agents / Lucinda Summers, S. Marso, and Peter Grant -- Haematological aspects of systemic disease / Atul Mehta and A. Victor Hoffbrand -- Haematological aspects of tropical diseases / Imelda Bates and Ivy Ekem -- Neonatal haematology / Irene Roberts -- Laboratory practice / S. Mitchell Lewis.

Sommario/riassunto

"Most hematologists need a revised and practical textbook in which they can rapidly search on the morning of a consultation...This book



will be an important resource in such situations." "New England Journal of Medicine" A well established and respected review of hematology Postgraduate Haematology is a practical, readable text which will give trainees, residents and practising hematologists up-to-date knowledge of the pathogenesis, clinical and laboratory features and management of blood disorders. Postgraduate Haematology is ideal for:  Trainees and residents in hematology Hematologists in practice Why Buy This Book? A well established and respected review of hematology  Practical and readable text Essential information for everyday use as well as the scientific background Up-to-date knowledge of the pathogenesis, clinical and laboratory features and management of blood disorders Complete revision of all chapters and the addition of new chapters to reflect latest advances in the speciality

3.

Record Nr.

UNINA9910960182003321

Autore

Schrowange Claus

Titolo

Art and Conscientization : Forum Theatre in Uganda, Rwanda, DR Congo, and South Sudan / Claus Schrowange, Harald Hahn

Pubbl/distr/stampa

Hannover, : ibidem, 2015

ISBN

3-8382-6817-2

Edizione

[1st ed.]

Descrizione fisica

1 online resource (137 p.)

Collana

Berliner Schriften zum Theater der Unterdrückten

Disciplina

792

Soggetti

social change

Rwanda

peacebuilding

Uganda

South Sudan

consciousness

DR Congo

conflict studies

art

transition

theatre

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia



Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Foreword; Table of Contents; Acknowledgments; 1. Introduction; 2. Why theatre and what is "Forum Theatre"?; 3. The way we do Forum Theatre; 3.1 The framework; 3.2 Stage scenery and costumes; 3.3 The Forum Theatre play; 3.4 The moderation process; 3.5 Forum Theatre as action research; 4. Touring with Badilika in DR Congo and Rwanda; 5. Trauma-healing through theatre; 6. Conclusion; Appendix A; Myth Busting Through Forum Theatre in South Sudan; Appendix B; Sharing Magic Moments; Appendix C; Photo Speak; Appendix D; Maps; Theatre Literature

Sommario/riassunto

How can the performing arts add value to peacebuilding programs? Is it possible to use participatory theatre to reconnect and reconcile enemies? What is the trauma-healing effect for those acting in a theatre troupe?  Claus Schrowange has explored these questions and the opportunities of using forum theatre in peace work in Uganda, South Sudan, Rwanda, and DR Congo. His conclusion is that forum theatre is more than mere entertainment. It is an aesthetic tool for social change.   But the value of theatre is not generated automatically, the way it is done matters. If it is done in a participatory manner with an authentic, be¬lie¬vable acting style, involving both the audience and stage actor in a vivid and touching experience, the impact is immediately felt.   This book presents the approach Schrowange developed together with a team of African theatre practitioners in a variety of circumstances and environments. It is illustrated with case studies taken from the author´s direct experience of using the approach he describes in Eastern DR Congo and Rwanda.

"Forum theatre opens avenues for reconciliation and trauma healing. Some of the people Claus Schrowange describes in this book, who were affected by violent conflicts, may now lead fuller and freer lives, with the burden of their past shared and reduced."-Joshua Kasereka Lusenge, Coordinator, APRED-RGL, Kigali, Rwanda

"Long-term peace work is based on the assumption that "peace grows from within". This means consequently that the main task of a peace worker is to reinforce local capacities for peace in order to obtain sustainable civil solutions. The rich experience with forum theatre in different African countries (DR Congo, Rwanda, Uganda, and South Sudan) that Claus Schrowange has made and been able to summarize in this book is a remarkable contribution in this regard."-Christiane Kayser, Coordinator, Civil Peace Service Network, Bread for the World