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Record Nr. |
UNINA9910957270503321 |
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Autore |
Dunn Fletcher |
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Titolo |
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry |
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Pubbl/distr/stampa |
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Boca Raton, : CRC Press, c2012 |
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Boca Raton, Fla. : , : CRC Press, , 2011 |
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ISBN |
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9781498759892 |
1498759890 |
9780429190926 |
0429190921 |
9781439869819 |
1439869812 |
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Edizione |
[2nd ed.] |
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Descrizione fisica |
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1 online resource (830 p.) |
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Classificazione |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer graphics |
Video games - Programming |
Computer science - Mathematics |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
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Sommario/riassunto |
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This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- |
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