1.

Record Nr.

UNINA9910957014303321

Autore

Shaffer David Williamson

Titolo

How Computer Games Help Children Learn / / by D. Shaffer

Pubbl/distr/stampa

New York : , : Palgrave Macmillan US : , : Imprint : Palgrave Macmillan, , 2006

ISBN

9786611361495

9781281361493

1281361496

9780230601994

0230601995

Edizione

[1st ed. 2006.]

Descrizione fisica

1 online resource (257 p.)

Classificazione

76.31

Disciplina

371.334

Soggetti

Educational technology

Education

Personality

Difference (Psychology)

Education and state

Teachers - Training of

Computers and civilization

Digital Education and Educational Technology

Personality and Differential Psychology

Educational Policy and Politics

Teaching and Teacher Education

Computers and Society

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments

Sommario/riassunto

How can we make sure that our children are learning to be creative



thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.