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Record Nr. |
UNINA9910956284503321 |
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Autore |
Eisemann Elmar, author |
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Titolo |
Real-time shadows / / Elmar Eisemann. [et al.] |
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Pubbl/distr/stampa |
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Boca Raton : , : CRC Press, , 2016 |
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London : , : Bloomsbury Publishing (UK), , 2023 |
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ISBN |
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1-04-016227-4 |
0-429-10469-3 |
1-4398-6769-0 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (399 p.) |
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Disciplina |
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Soggetti |
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Computer games - Design |
Computer games - Programming |
Video games - Design |
Games development and programming |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques |
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
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Sommario/riassunto |
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Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow |
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techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain |
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