1.

Record Nr.

UNINA9910956284503321

Autore

Eisemann Elmar, author

Titolo

Real-time shadows / / Elmar Eisemann. [et al.]

Pubbl/distr/stampa

Boca Raton : , : CRC Press, , 2016

London : , : Bloomsbury Publishing (UK), , 2023

ISBN

1-04-016227-4

0-429-10469-3

1-4398-6769-0

Edizione

[1st ed.]

Descrizione fisica

1 online resource (399 p.)

Disciplina

006.6/96

Soggetti

Computer games - Design

Computer games - Programming

Video games - Design

Games development and programming

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

An A.K. Peters book.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques

APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover

Sommario/riassunto

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow



techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain