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1. |
Record Nr. |
UNINA9910955111203321 |
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Titolo |
Jewish choices, Jewish voices Power / / edited by Elliot N. Dorf and Louis E. Newman |
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Pubbl/distr/stampa |
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Philadelphia, PA, : Jewish Publication Society, c2009 |
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ISBN |
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Descrizione fisica |
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1 online resource (142 p.) |
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Collana |
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Jewish Choices, Jewish Voice |
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Altri autori (Persone) |
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DorffElliot N |
NewmanLouis E. <1956-> |
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Disciplina |
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Soggetti |
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Jewish ethics |
Jews - Identity |
Power (Philosophy) - Religious aspects |
Power (Social sciences) - Religious aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Contents; Acknowledgments; Description of the Jewish Choices, Jewish Voices Series; Introduction: Power; PART I: CASE STUDIES AND JEWISH SOURCES; First Case Study: Soliciting Charitable Donations; Second Case Study: Developing Personal Relationships; Third Case Study: Monitoring Ethics in Business; PART II: SYMPOSIUM; The Power of Executives; Power in Government; Power in the Professions; The Power of Ideals; PART III: CONCLUSION; The Ethics of Power; Glossary; Suggestions for Further Reading; Editors and Contributors; Index |
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Sommario/riassunto |
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This JPS ethics series deals with some of the most critical moral issues of our time. How do we use power once we've gained it? Is it completely for our individual benefit, or do we use it to help our neighborhoods, or society at-large? What kinds of decisions must CEOs and business owners make regarding suppliers and customers? How should bosses treat workers? Teachers treat students? Parents treat children? Government treats citizens? Power dynamics affect people on a political level, a social level, and a deeply personal level as well. The newest volume in the "Jewish Choices, Jewish Voices" series examines these dynamics and includes essays by such fine contributors as U.S. Representative Henry Waxman, NBC Universal Television-West Coast |
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President Marc Graboff, and author and scholar James Diamond. |
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2. |
Record Nr. |
UNINA9910960246903321 |
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Autore |
Loguidice Bill |
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Titolo |
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton |
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Pubbl/distr/stampa |
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Boston : , : Focal Press/Elsevier, , 2009 |
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ISBN |
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9786612034657 |
9781136137570 |
1136137572 |
9781136137587 |
1136137580 |
9781282034655 |
1282034650 |
9780080880136 |
0080880134 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (409 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control |
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): |
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The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road |
15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games |
25 Zork (1980): Text Imps Versus Graphics GruesIndex |
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Sommario/riassunto |
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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames |
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