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Record Nr. |
UNINA9910953601703321 |
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Autore |
Creighton Ryan Henson |
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Titolo |
Unity 3D game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly / / Ryan Henson Creighton |
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Pubbl/distr/stampa |
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Birmingham [U.K.] : , : Packt Pub., , 2010 |
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ISBN |
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9786612819346 |
9781282819344 |
1282819348 |
9781849690553 |
1849690553 |
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Edizione |
[First edition] |
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Descrizione fisica |
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1 online resource (384 pages) |
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Disciplina |
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Soggetti |
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Video games - Programming |
Three-dimensional display systems |
Real-time programming |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks |
Walk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The |
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