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1. |
Record Nr. |
UNINA9910699092103321 |
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Autore |
Shelden Randall G. <1943-> |
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Titolo |
Detention diversion advocacy: an evaluation [[electronic resource] /] / Randall G. Shelden |
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Pubbl/distr/stampa |
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Washington, DC : , : U.S. Dept. of Justice, Office of Justice Programs, Office of Juvenile Justice and Delinquency Prevention, , [1999] |
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Descrizione fisica |
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1 online resource (15 pages) : illustrations |
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Collana |
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Juvenile justice bulletin |
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Soggetti |
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Juvenile delinquents - Counseling of - United States |
Alternatives to imprisonment - United States |
Support services (Management) - United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Title from title screen (NCJRS, viewed Feb. 15, 2007). |
"September 1999." |
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Nota di bibliografia |
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Includes bibliographical references. |
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2. |
Record Nr. |
UNINA9910901887303321 |
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Autore |
Mailland Julien |
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Titolo |
The game that never ends : how lawyers shape the videogame industry / / Julien Mailland |
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Pubbl/distr/stampa |
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Cambridge, Massachusetts : , : The MIT Press, , 2024 |
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ISBN |
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9780262380294 |
0262380293 |
9780262380287 |
0262380285 |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (0 pages) |
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Collana |
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Disciplina |
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Soggetti |
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Video games - Law and legislation - History |
Video games industry - Law and legislation - History |
Game laws |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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A tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one "break" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local laws, and practices -- The concluding lawyer's corner : frenemies. |
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Sommario/riassunto |
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"Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law"-- |
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