1.

Record Nr.

UNINA9910876852603321

Autore

Allerton David

Titolo

Flight Simulation Software : Design, Development and Testing

Pubbl/distr/stampa

Wiley, 2022

ISBN

9781119738251

1119738253

9781119737650

1119737656

Edizione

[1st ed.]

Descrizione fisica

1 online resource (0 pages)

Collana

Aerospace

Altri autori (Persone)

BelobabaPeter

CooperJonathan

SeabridgeAllan

Disciplina

629.13252078

Soggetti

Flight simulators - Computer programs

Airplanes - Piloting - Computer simulation

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Series Page Aerospace Series Preface About the Companion Website 1 Design of an Engineering Flight Simulator 2 Software Methods in Simulation 3 Aircraft Equations of Motion 4 Flight Control Systems 5 Navigation Systems 6 Aircraft Displays 7 Image Generation Systems 8 Sound Generation 9 The Instructor Station 10 Validation End User License Agreement

Sommario/riassunto

"The use of simulation has become an integral activity in many branches of engineering, particularly in aerospace, where flight simulation is recognised as an essential part of training and checking for airline and military pilots. Less well known is the development of engineering flight simulators, mostly by aerospace companies, who have invested in simulation to support the design, development and testing of aircraft and systems, prior to manufacturing, reducing the development costs and increasing the design options. Nowadays, the components of a flight simulator are mostly commercial off-the-shelf items. The situation is very different for flight simulation software. Although it may be possible to connect simulator hardware to flight simulation games, the software may be proprietary, restricting access



to the code and obscuring simplifications in the aircraft dynamics. Alternatively, simplified models of aircraft dynamics can be developed using modelling packages to visualise outputs. However, complex models produced by such methods are likely to run far too slow for interaction with a human pilot. In order to achieve real-time performance, a third option is to develop the software based on open software, where the simulator modules are compiled to executable code. While this approach is advocated in this textbook, it is not without its challenges. Producing software for a flight simulator, the developer is confronted with the breadth of engineering, covering aerodynamics, propulsion, mechanics, avionics and electronics and the depth of software covering mathematics, software engineering, distributed computing, real-time systems, computer graphics and control engineering"--