1.

Record Nr.

UNINA9910874676903321

Titolo

Innovative Technologies and Learning : 7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part II / / edited by Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024

ISBN

9783031658846

9783031658839

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (272 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 14786

Disciplina

371.334

Soggetti

Education - Data processing

Computer engineering

Computer networks

Application software

Artificial intelligence

Computers and Education

Computer Engineering and Networks

Computer and Information Systems Applications

Artificial Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

-- STEM/STEAM Education.  -- The Relationship between Research Productivity and Teaching Effectiveness.  -- Teaching Postgraduate Students User Experience Evaluation Through Eye Tracking Technology: An Experiential Learning Approach.  -- Exploring the Impact of Digital Building Blocks on Spatial Self-Efficacy in Adults of Different Genders.  -- A study on elementary school students in the middle grades using mBot robot cars explore local communities in an interdisciplinary curriculum.  -- Play My Math: Second development cycle of an EdTech tool supporting the teaching and learning of fractions through music in algebraic notation.  -- Virtual Game on Everyday Statistics.  -- VR/AR/MR/XR in Education.  -- Immersive Learning Environments:



Fostering Self-Directed Learning in Junior High School Students through Virtual Tours.  -- Designing an AR e-book to support STEAM education.  -- Applying the POEC Teaching Strategy to Virtual Reality Teaching Activities: A Case Study.  -- The Empirical Research on the Impact of Applying VR Technology to Students' Skill Learning in Machining Processing Courses on Questionnaire Evaluation.  -- Creating a virtual and physical learning environment for business management students - integrating AR and STEM teaching strategies.  -- Effects of an Augmented Reality University Drug Prevention Board Game on University Students' Gaming Anxiety and Flow Experience.  -- Exploring Virtual Collaboration Platforms for Product Design Courses: A Preliminary Evaluation Study.  -- The impact of feedback mechanism in VR learning environment.  -- Application and Design of Generative Artificial Intelligence in Education.  -- Students’ Perceptions of Study Efficacy, Effectiveness, and Efficiency: Effects of Voice assistant Use.  -- Bridging Literature and Code: Empowering Students to Explore Digital Humanities through Generative AI.  -- Enhancing Python Learning through Retrieval-Augmented Generation: A Theoretical and Applied Innovation in Generative AI Education.  -- Use of taxonomy in planning teaching activities in higher education.  -- The Impact of Integrating AI Chatbots and Microlearning into Flipped Classrooms: Enhancing Students' Motivation and Higher-Order Thinking Skills.  -- GAI-assisted personal discussion process analysis.  -- Enhancing Engagement and Motivation in English Writing through AI: The Impact of ChatGPT-Supported Collaborative Learning.  -- Designing Social Robots for Learning: HRI Participatory Design Workshop.  -- Investigating the driving factors of the use of generative AI among college students.  -- AI in Teacher Education: Introductory Training for PreService Teachers involving Microsoft Copilot.  -- Bridging STEM Education and Ubiquitous Learning: A Case Study on Developing a LINE Chatbot with Google's Gemini for Virtual Peer Collaboration.  -- Leveraging OpenAI API for Developing a Monopoly Game-Inspired Educational Tool Fostering Collaborative Learning and Self-Efficacy.

Sommario/riassunto

The two-volume set LNCS 14785 and 14786 constitutes the refereed conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning. Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.