1.

Record Nr.

UNINA9910865282503321

Autore

Fang Xiaowen

Titolo

HCI in Games : 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by Xiaowen Fang

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024

ISBN

9783031606953

9783031606946

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (313 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 14731

Disciplina

5,437

4,019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Education - Data processing

Computer networks

Social sciences - Data processing

Electronic commerce

Image processing - Digital techniques

Computer vision

User Interfaces and Human Computer Interaction

Computers and Education

Computer Communication Networks

Computer Application in Social and Behavioral Sciences

e-Commerce and e-Business

Computer Imaging, Vision, Pattern Recognition and Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Gamification, UX, and Player Behavior -- Identity, Emotion, and AI in Game Experiences -- Gamified Learning and Design -- Games in Healthcare and Wellbeing.

Sommario/riassunto

This book constitutes the refereed proceedings of the 6th International



Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.