1.

Record Nr.

UNIBAS000026450

Autore

Gorni, Guglielmo

Titolo

Repertorio metrico della canzone italiana dalle origini al Cinquecento : REMCI / Guglielmo Gorni ; censimento di Guglielmo Gorni ; edito per cura sua e di Massimo Malinverni

Pubbl/distr/stampa

Firenze : <<Franco>> Cesati, c2008

ISBN

978-88-7667-356-6

Descrizione fisica

352 p. ; 24 cm

Collana

Filologia e ordinatori ; 5

Disciplina

851.04

Soggetti

Poesia italiana - Canzoni - Repertori metrici

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910795314803321

Autore

Laack Isabel

Titolo

Aztec Religion and Art of Writing : : Investigating Embodied Meaning, Indigenous Semiotics, and the Nahua Sense of Reality / / Isabel  Laack

Pubbl/distr/stampa

Leiden, ; Boston : , : BRILL, , 2019

ISBN

90-04-39201-7

Descrizione fisica

1 online resource (455 pages)

Collana

Numen Book Series ; ; v. 161

Disciplina

497.452

Soggetti

Nahuatl language - Writing

Nahuas - Religion

Aztec cosmology

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front Matter -- Copyright Page -- Dedication -- Foreword -- Acknowledgments -- Figures -- Introduction 1 -- 1 Methodology 16 -- 2 Living in Cultural Diversity 59 -- 3 Living in Relation: Being Human in Tenochtitlan 80 -- 4 A World in Motion: Nahua Ontology 109 -- 5 Understanding a World in Motion: Nahua Epistemology 149 -- 6 Interacting with a World in Motion: Nahua Pragmatism and Aesthetics 167 -- 7 Expressing Reality in Language: Nahua Linguistic Theory 203 -- 8 Materializing Reality in Writing: Nahua Pictography 246 -- 9 Understanding Pictography: Interpreting Nahua Semiotics 286 -- 10 Interpretative Results: Nahua Religion, Scripture, and Sense of Reality 342 -- Conclusion 356 -- Figures 365 -- Figure Credits 381 -- Back Matter -- References -- Index.

Sommario/riassunto

In her groundbreaking investigation from the perspective of the aesthetics of religion, Isabel Laack explores the religion and art of writing of the pre-Hispanic Aztecs of Mexico. Inspired by postcolonial approaches, she reveals Eurocentric biases in academic representations of Aztec cosmovision, ontology, epistemology, ritual, aesthetics, and the writing system to provide a powerful interpretation of the Nahua sense of reality. Laack transcends the concept of “sacred scripture” traditionally employed in religions studies in order to reconstruct the Indigenous semiotic theory and to reveal how Aztec pictography can express complex aspects of embodied meaning. Her study offers an



innovative approach to nonphonographic semiotic systems, as created in many world cultures, and expands our understanding of human recorded visual communication. This book will be essential reading for scholars and readers interested in the history of religions, Mesoamerican studies, and the ancient civilizations of the Americas. 'This excellent book, written with intellectual courage and critical self-awareness, is a brilliant, multilayered thought experiment into the images and stories that made up the Nahua sense of reality as woven into their sensational ritual performances and colorful symbolic writing system.' - Davíd Carrasco, Harvard University

3.

Record Nr.

UNINA9910865245003321

Autore

Mori Hirohiko

Titolo

Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part III / / edited by Hirohiko Mori, Yumi Asahi

Pubbl/distr/stampa

Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024

ISBN

9783031601255

9783031601248

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (434 pages)

Collana

Lecture Notes in Computer Science, , 1611-3349 ; ; 14691

Altri autori (Persone)

AsahiYumi

Disciplina

005.437

004.019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

User Interfaces and Human Computer Interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human Interface and the Management of Information Thematic Area (HIMI 2024) -- HCI International 2025 Conference -- Contents - Part III -- Information



in Learning and Education -- Learning Support System for Relationships Among Forces, Accelerations, Velocities, and Movements in Error-Based Simulation -- 1 Introduction -- 2 Previous Study -- 3 Relationships Among Movement, Force, Acceleration, and Velocity -- 4 Proposed Method -- 5 System Development -- 6 Evaluation Experiment -- 6.1 Purpose -- 6.2 Method -- 6.3 Experimental Results -- 7 Conclusion -- References -- A Study on Forecasting Post-enrollment Grades of Students Using Gradient Boosting Decision Tree -- 1 Introduction -- 1.1 Social Issues on University Dropout -- 1.2 Forecasting Academic Grades of Students -- 1.3 Purpose -- 2 Related Research -- 3 Method -- 3.1 Explanatory Variables -- 3.2 Method for Forecasting Post-enrollment Grades -- 4 Experiment Environment -- 4.1 Dataset -- 4.2 Framework of Gradient Boosting Decision Tree -- 5 Result -- 5.1 Forecast Performance -- 5.2 Explanatory Variables that are Effective for the Task -- 6 Conclusion -- References -- Understanding Meaningful Arithmetic Operations in Word Problems: A Computational Model and Task Design -- 1 Introduction -- 2 Tri-quantitative Proposition Model -- 3 Meaningful and Integrated Interpretation of the Four Basic Operations -- 3.1 Inter- and Intra-situation Integrated Interpretation -- 3.2 Inter-situation Integrated Interpretation -- 3.3 Intra-situation Integrated Interpretation -- 4 Characteristics of Semantic and Integrated Interpretation with the Tri-quantity Proposition Model -- 4.1 Multiplication and Division as Conversion of Quantity.

4.2 Treatment of Partitive Division and Quotative Division -- 4.3 Proper Fraction as the Second Relational Quantity -- 5 Learning Task for Integrated Interpretation -- 5.1 Integrated Diagram Reconstruction -- 5.2 Pilot Implementation as an Unplugged Task -- 5.3 Considerations of the Implementation -- 6 Conclusion -- References -- Effectiveness of Digital Avatars in Student Engagement and Learning -- 1 Introduction -- 1.1 Types of Digital Avatars -- 1.2 Perception of Digital Avatar Designs -- 1.3 Implementing Avatars to Instructional Videos -- 1.4 Current Study -- 2 Method -- 2.1 Participants -- 2.2 Materials -- 2.3 Design -- 2.4 Procedure -- 3 Results -- 3.1 Experiment 1A -- 3.2 Experiment 1B -- 4 Discussion -- 5 Limitations -- 6 Conclusion -- References -- Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms -- 1 Introduction -- 2 Concept -- 3 System Development -- 3.1 Hardware Development -- 3.2 Software Development and Operation Confirmation -- 3.3 Mini-game for Gaze Measurement -- 4 System Operation Evaluation -- 4.1 Overview -- 4.2 Evaluation of Measurement Accuracy -- 4.3 Operation Results -- 5 Conclusion -- References -- Development of Learning Support System for Acquisition of Convincing Argument Methods -- 1 Introduction -- 2 Research Design -- 2.1 Purpose -- 2.2 Materials and Methods -- 2.3 The Argument Unit -- 3 Experiment Design -- 3.1 Hypothesis -- 3.2 Learning Support System -- 3.3 The Components Used in the System -- 3.4 Diagnosis and Feedback by System -- 3.5 Subjects -- 3.6 Tasks -- 3.7 Procedure -- 4 Result and Discussion -- 4.1 Scoring Method -- 4.2 Comparison of Total Score and Total Score Rate -- 4.3 Comparison of Score and Score Rate in Each Task -- 5 Conclusion -- References.

Comparing Human Versus Avatar Instructors of Different Ethnicities: Effects on Student Learning Outcomes Using a Virtual Learning Platform -- 1 Introduction -- 1.1 Global Education and the Emergence of E-Learning Environments -- 1.2 The Role of Avatars and Embodiment in Pedagogical Cyber Space -- 1.3 Avatar and Comprehension -- 1.4 Avatar and Trust -- 1.5 Avatars and Mental Effort -- 1.6 Usability and Avatars -- 1.7 Avatar Engagement -- 1.8 The Role of Ethnicity



in E-Learning Environments: -- 1.9 Research Question -- 2 Methods -- 2.1 Participants -- 2.2 Materials -- 2.3 Procedure -- 2.4 Results -- 3 Discussion -- 3.1 Limitations and Future Studies -- 3.2 Conclusion -- Appendix -- References -- Examining the Relationship Between Playing a Chord with Expressions and Hand Movements Using MediaPipe -- 1 Introduction -- 2 Experimental Method -- 2.1 Acquire Performance Data -- 2.2 Twelve Kinds of Chords -- 2.3 Data Recordings -- 2.4 Classifying Performance Data Using Machine Learning -- 2.5 Visually and Numerically Investigate Differences Between Images -- 3 Results -- 3.1 Note on Velocity -- 3.2 Note Off Velocity -- 3.3 Length of Time the Key Was Kept Being Pressed -- 3.4 Results of Learning -- 3.5 Comparisons Among Images -- 4 Discussion -- 5 Conclusion -- References -- Instructor Avatars and Virtual Learning: How Does Instructor Type and Gender Affect Student Perceptions and Learning Outcomes? -- 1 Introduction and Literature Review -- 1.1 Instructor Type -- 1.2 Instructor Gender -- 1.3 Lesson Difficulty -- 1.4 Hypotheses -- 2 Methods -- 2.1 Participants and Design -- 2.2 Materials -- 2.3 Procedure -- 3 Results -- 4 Discussion -- 4.1 Limitations and Future Directions -- 5 Conclusion -- References -- Modeling of the Problem-Solving Process and Development of a Learning Support System for Text-Based Programming Problems -- 1 Introduction.

2 Modelling of Problem-Solving Processes in Mathematics and Mechanics -- 2.1 Surface and Formulation Structures -- 2.2 Constraint Structure -- 2.3 Solution Structure -- 3 Application of the Problem-Solving Process to Programming Tasks -- 3.1 Formulation Structure Creation Screen -- 3.2 Constraint Structure Creation Screen -- 3.3 Solution Structure Creation Screen -- 3.4 Challenges in Using the System for Programming -- 4 Modeling the Problem-Solving Process in Text Problems for Programming Tasks -- 5 System Implementation of the Proposed Method -- 5.1 Constraint Structure Creation Screen -- 5.2 Solution Structure Creation Screen -- 5.3 Operation Structure Creation Screen -- 5.4 Processing Structure Creation Screen -- 6 Discussion -- 7 Conclusion -- References -- Information in Business and eCommerce -- Characteristics and Relationships of Consumer Individual Demographics Regarding TV Commercial Advertising Effectiveness -- 1 Introduction -- 2 Theory and Hypothesis -- 3 Data and Analysis Method -- 3.1 Data -- 3.2 Analysis Method -- 4 Analysis Results -- 4.1 Analysis of Each Product's DID Estimation Values for the Attributes (Occupation, Household Income, Number of Children) -- 4.2 DID Estimation Values for Each Product by Household Financial Assets -- 4.3 DID Estimation Values for Each Product by Household Composition, Occupation, and Gender/age -- 4.4 DID Estimation Values for Each Product by Residential Area -- 5 Discussion -- 6 Contribution -- 7 Outlook -- 8 Limitations -- References -- A Study on Input Methods of User Preference for Personalized Fashion Coordinate Recommendations -- 1 Introduction -- 2 Experiments -- 2.1 1st Questionnaire Investigation on Preference Input Methods -- 2.2 2nd Questionnaire Investigation on Preference Input Methods -- 3 Experimental Results -- 4 Conlcusion and Future Work -- References.

Possibility of Practicing Effectual Selling by Non-salespersons -- 1 Introduction -- 2 Review of Prior Research -- 2.1 Eigyo (Japanese Sales and Marketing Style) -- 2.2 Sales in Service Research -- 2.3 Effectuation -- 2.4 Effectual Selling -- 3 Research Questions and Methods -- 4 Case Study -- 4.1 Opportunity for Service Creation -- 4.2 Thinking Process Towards Starting a Business -- 4.3 First Customer and Lemonade -- 4.4 Leverage Social Media and Her



Personality -- 4.5 Sales Results of No-Selling Sales Activities -- 4.6 Establishment of Her Own Company -- 5 Considerations -- 6 Conclusions, Limitations and Future Research -- References -- Characteristics of Men with High Purchase Intention of Cosmetics and Approaches to Increase Their Purchase Intention -- 1 Introduction -- 2 Analysis Method -- 2.1 Data Used -- 2.2 Basic Tabulation -- 2.3 Analysis Procedure -- 2.4 Bayesian Networks -- 3 Analysis Results -- 3.1 Understanding the Characteristics of Male Cosmetics Users from the Aspect of Basic Information -- 3.2 Understanding the Characteristics of Male Cosmetics Users in Terms of Personality and Purchasing Behavior -- 3.3 Understanding the Media in Which Men with High Intentions to Purchase Cosmetics Gather Information -- 3.4 Understanding the Means of Purchase Used by Men with High Intent to Purchase Cosmetics -- 4 Conclusion -- References -- Factor Analysis of Purchasing a Third-Category Beer -- 1 Introduction -- 1.1 Japanese Beer Market -- 1.2 A Third Beer -- 1.3 Disappearance of Price Advantage -- 1.4 Purpose of This Study -- 2 Flow of This Study -- 3 The Data Summary -- 4 Data Processing and Basic Analysis -- 4.1 Data Processing -- 4.2 Basic Analysis -- 5 Main Analysis -- 5.1 Latent Class Analysis -- 5.2 Chi-Square Test -- 5.3 Features Analysis of Each Class by Cross Tabulation -- 5.4 Analysis of Potential Customers' Web Use Frequency by Media.

6 Proposing for New Product Ideas and Promotion Methods for Third Beer.

Sommario/riassunto

This three-volume set LNCS 14789-14791 constitutes the refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2024, held as part of the 26th International Conference on Human-Computer Interaction, HCI International 2024, which took place in Washington DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The proceedings address approaches and objectives of information and data design, retrieval, presentation and visualization, management, and evaluation in human computer interaction in a variety of application domains, such as, for example, learning, work, decision, collaboration, medical support, and service engineering, and much more.